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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 2565 | 😠 | Bug | 123 | 2023-09-22 23:01:44 | |
| 2564 | 😟 | General | It's impossible to modify behavior or load saved ones. When I try to load a behavior the old one remains. | 2023-09-22 19:28:11 | |
| 2563 | 😟 | General | the camera won't stop panning indefinitely into one direction | 2023-09-22 18:33:36 | |
| 2562 | 🙂 | Bug | The Progress tracker for "Build Blight Extractor and Container" keeps coming back unless i have a extractor and container sitting in an invoentory somewhere in my base. | 2023-09-22 18:13:05 | |
| 2561 | 😀 | Suggestion | There should be a way to match signal to Coordinates type (i.e. Loop over units having a coordinate signal). | 2023-09-22 16:22:47 | |
| 2560 | 😟 | Bug | Seed 2023092223 Starting Scout PathBlocked | 2023-09-22 15:04:06 | |
| 2559 | 😀 | General | hehe sorry wrong adress | 2023-09-22 14:48:15 | |
| 2558 | 🙂 | General | Welcome! we are not at war unless you attack me first | 2023-09-22 14:47:09 | |
| 2557 | 😟 | General | Portable Transporter is confusing. Dunno why this doesn't work? | 2023-09-22 12:14:55 | |
| 2556 | 😀 | Suggestion | Info Value symbols that represent more player concepts, copy, paste, move, stop, flee, scout. Ideally with no special meaning on their own so I can use them as I see fit in my behaviours, unlike filters which are good symbols but might mean a filter or symbol | 2023-09-22 12:00:22 | |
| 2555 | 😟 | Bug | Minning drones target nearest resource but the drone port register is set to the resource at a specific location. They initialy targeted the correct resource target, but changed after droping off inventor to storage. | 2023-09-22 05:27:23 | |
| 2554 | 🙂 | General | Hello, If you check the behaviour assigned to the unit on the hotkey 2, I'm not sure why but when a radar detects a bug, it does not match the information category in the other logic gates, i have tried 'Compare Entity' and 'Is a' and neither will pass through as a match from 'Bug -Object type' which is what the radar is set to detect, i feel like this is a bug. Or am i somehow doing this wrong?? | 2023-09-22 01:32:24 | |
| 2553 | 😀 | Suggestion | We need a way to set registers of units via behaviors, including the value of behavior registers. Example use case: A production building designed to output a set of army units. It would create the commander unit and set its signal register to some identifier for the group. It would then create individual units of different types and link their behaviors to the commander unit and then start their behaviors. Upon completion, it would start the commander behavior and the group would proceed to roam the map looking for trouble. 100% automated. A secondary use case would be using a similar system to detect lost members of these groups and create reinforcements and sent them to catch up to the original group. | 2023-09-22 01:21:45 | |
| 2552 | 😟 | Suggestion | It's petty, but my OCD hates the random rocks in my factory area. I wish I could get ride of Laterite early game. | 2023-09-21 23:12:06 | |
| 2551 | 😟 | Bug | It seems that cost of early game 2M building has a typo in its metal ore cost Building 2x1 (2M) = 144 ore + 20 cry [4 storage] Building 2x1 (2M+) = 88 ore + 68 cry [8 storage] | 2023-09-21 22:06:17 | |
| 2550 | 🙂 | General | I'd love to be able to choose a building in the world, and by pressing a button selecting it and building a copy with all the same component and behaviors. | 2023-09-21 20:20:30 | |
| 2549 | 😠 | Suggestion | When selecting a building to construct in a behavior, it will get hardcoded to that exact template. Updating the template will not cause updated buildings to be placed | 2023-09-21 20:16:57 | |
| 2548 | 😠 | Suggestion | There is no modulo operator! | 2023-09-21 20:16:05 | |
| 2547 | 😟 | Suggestion | It is not possible to select the rotation when placing constructions via behaviors. This would be very useful when placing non-symetric buildings. | 2023-09-21 20:15:32 | |
| 2546 | 🙂 | General | If you request a delivery to 2 buildings for the same item then the bot delivers it to the 1st building where it instantly becomes reserved due to a request from the 2nd building and it then considers the 1st delivery as complete. I am not sure if you have more than 1 of the item to be delivered but I set up the delivery so it would automatically be there when I returned but it ended up cancelling 5 deliveries and placed it in the 6th building. | 2023-09-21 18:22:12 | |
| 2545 | 🙂 | Performance | 45-55fps endgame (90hours), max graphics, 1440p, i3-8100, 6600xt, 16gb ram | 2023-09-21 13:17:01 | |
| 2544 | 🙂 | Suggestion | Please allow weapons to be fired at the ground. Especially the Missile Launcher. | 2023-09-21 13:07:06 | |
| 2543 | 😟 | Bug | Update to another bug-- transferring/requesting # of items works for a resource, but not for a variable (created via a signal?) | 2023-09-21 12:47:10 | |
| 2542 | 😀 | Performance | Some bots move very slowly (see screenshot, when many bots try to build foundations). Opening the “Units” in “Control Center” takes much time. The most useful feature in “Units” is “Idle bot” and I have to wait of the “Units” to load. If there are many pending orders (“Control Center” -> “Orders”) the game play is very slow (very easy to do when I build large areas with “Foundation”) | 2023-09-21 12:23:55 | |
| 2541 | 😠 | General | 123 | 2023-09-21 11:45:14 | |
| 2540 | 🙂 | General | It would be advantageous to see which bots have a transport role for a particular factory when you select the factory | 2023-09-21 11:36:28 | |
| 2539 | 🙂 | General | When using the Visualisation Mode (Tab), Displaying Visual Registers Status Icons and Ranges could you please add the range of the Drones (if any) inside as well please. This would help by being able to see at a glance if a Drone is missing and also make it easier when trying to place a building in Drone range. Many thanks for your game | 2023-09-21 10:53:29 | |
| 2538 | 🙂 | Suggestion | Suggest putting a thumbs up next to each feedback so that it makes it easier for us to report on the same issue we have just read. Thanks for the fun | 2023-09-21 10:07:07 | |
| 2537 | 🙂 | General | I want to make a blueprint of this building and everything is fine except for the internal Deployer which has a Storage block it acquired. The blueprint does not record what is stored inside the Deployer. Is there a way to get a Drone to be put into a Deplayer perhaps? Maybe? Sometime? Thanks for the game | 2023-09-21 09:47:20 | |
| 2536 | 🙂 | General | Under Request items: please could you put the (Down Triangle Right Triangle, I know theres a word for this but it escapes me at present) feature next to the catagories Resource, Simple Material, Advanced Material,Hi-Tech Material, etc. and let it save your preference so you dont have to keep closing things you seldom use. Perhaps if I may be so bold as to suggest Favourites slots that you can set to what you use often right at the top. Excellent game | 2023-09-21 08:30:45 | |
| 2535 | 🙂 | Suggestion | When a bot has been given an instruction to Aquire or Deploy please change the text to Deploying or Aquiring. Great game | 2023-09-21 07:54:51 | |
| 2534 | 😠 | Bug | bot will travel into the blight using programed behavior even if tech should not allow | 2023-09-21 05:04:12 | |
| 2533 | 😟 | General | Opened Logistics, closed buildings and hovered over Flyer Bots and game locked up, computer locked up, moving the mouse around on the screen, caused speakers to beep everytime a grid changed. Ctrl, Alt, Delete did not even open task manager access screen. Had to hit power button and hold on PC to get full control of PC again. | 2023-09-21 02:01:54 | |
| 2532 | 🙂 | Suggestion | Hello, I think it would be a great feature if when you copy a blueprint to the clipboard, you could paste it to an existing building of the same kind to give the existing building all of the BP's properties (locked slots, behavious etc.) In the current case if you build a vanilla building and have a blueprint later, you have to deconstruct the building in place and build it from scratch from the build menu blueprints. Either that, or if you go from the build menu you could place the ghost over the existing building of the same type to do the same thing. Thanks for this super fun game!!!!! | 2023-09-21 00:43:48 | |
| 2531 | 🙂 | Suggestion | More info values to represent aspects of the player UI/experience. For example being able to set behaviour controller register to an info value that represents the store register might tell my code to look at the store register while another info value that represents a home would tell the code to use the get home instruction for destination. At present i have to overload the meaning of the few item/values that exist and since most already have specific functionality (eg. filters) it limits what I can then do with them. | 2023-09-21 00:06:11 | |
| 2530 | 😟 | Bug | Can't set colors on RGB Light with Set Component Value behavior | 2023-09-20 23:33:02 | |
| 2529 | 🙂 | Bug | No range on the RGB Light intensity tooltip (ex color is 1-31) | 2023-09-20 23:29:26 | |
| 2528 | 😟 | Bug | The Pick Up Item (from a bot to a bot) will work if you choose a resource, it doesn't seem to let you choose a resource and a number though, and choosing a number doesn't seem to do anything. | 2023-09-20 22:18:06 | |
| 2527 | 😟 | Bug | Loop Signal doesn't seem to work on the signal's category. Not sure if that's the intended behavior. For example, available Signal: "Ore" Signal Loop: "Resources." | 2023-09-20 21:58:50 | |
| 2526 | 🙂 | Suggestion | A "Request & Equip" button would be very helpful. I know this already happens with click & drag, but it's often easier to use the buttons. | 2023-09-20 21:07:06 | |
| 2525 | 🙂 | Suggestion | I would like to be able to change the goto or store point of multiple drones at once. Also the index page to certain components should be linked directly. Some components need more explainaition in their tooltips/index page. | 2023-09-20 21:06:25 | |
| 2524 | 😀 | Suggestion | blight means "Seuche" in german, not "fäulnis" witch is "rot". | 2023-09-20 13:37:23 | |
| 2523 | 🙂 | Bug | Bug with tutorial where it doesn't progress if you create two 2 buildings by copying the first | 2023-09-20 12:59:58 | |
| 2522 | 🙂 | Suggestion | Lack of possibility to store a blueprint of an entire set of buildings instead of just one in the library is a huge limitation in the late game. | 2023-09-20 12:32:54 | |
| 2521 | 😟 | General | In the Control Center (F) under Units there are 2 catagories Total Buildings and Total Bots with a down triangle next to each please make those down triangles or right triangle save which way it is pointing when yone exits that screen as every time I wish to look at my Bots I have to first press the down triangle (every time) to get rid of the VAST amount of buildings before I can track a Bot. Great game many thanks. | 2023-09-20 10:31:14 | |
| 2520 | 😀 | General | Could we have a pick and discard button in the Blueprint editor. For example: I edit the Fabricator blueprint, remove the Behavior controller & click the Pick and Discard button. The editor closes discarding changes and the item ghost is on the pointer ready to be placed. | 2023-09-20 08:08:05 | |
| 2519 | 😟 | General | I don't seem to have a fabricator at the start of the game. | 2023-09-20 07:48:04 | |
| 2518 | 😀 | Suggestion | Hi, please can we have the option to decide if a behavior is running or stopped when building from a blueprint. | 2023-09-20 06:37:11 | |
| 2517 | 😀 | Suggestion | Hi, | 2023-09-20 06:34:58 | |
| 2516 | 🙂 | General | Have a option to change Faction name and color when createing a new faction or a option to edit so it doesnt show up as player or player_1 player_2 ect.. some times it will show the player name when creating a new faction under switch faction after the game makes you one but when were first starting out and trying to learn or teach my friends that just got the game wana make i tsimple for them | 2023-09-20 05:06:35 |