Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
2516🙂GeneralHave a option to change Faction name and color when createing a new faction or a option to edit so it doesnt show up as player or player_1 player_2 ect.. some times it will show the player name when creating a new faction under switch faction after the game makes you one but when were first starting out and trying to learn or teach my friends that just got the game wana make i tsimple for them2023-09-20 05:06:35
2515😟GeneralI am always fighting with the scroll wheel trying to zoom out more to get a better overhead view. 2023-09-20 04:55:36
2514😀GeneralGigakaiju is sufficiently difficult enough to be fun in the endgame. 2023-09-20 04:43:00
2513😟BugLoop Entities (Range) - Does not loop around it in a range. It only finds one item and stays on that item and does not move to a new one. I have tried it many times and only locks on one thing and never move to another within range. 2023-09-20 01:56:52
2512😀GeneralI have yet another suggestion, It would be super cool if we could copy and paste behavior settings, it would make setting up some stuff way easier, or if we could just copy a behavior and paste it in where we want it that woul be cool too. Thanks so much for making this game, I have spent entierly way too much time in it all ready and am looking forward to the future updates! keep it up!
 2023-09-20 01:19:14
2511🙂SuggestionPlease provide an instruction to check if the entity is reachable (the to it path is clear) or some alternative (e.g. pathfinding dead zones). For now I created a blacklist of unreachable items.2023-09-20 00:51:00
2510🙂SuggestionPlease 2023-09-20 00:48:08
2509😠SuggestionPLEASE provide a way to start a new game with a new behaviour/blueprint library instance or a way to export and save all of your library at once while deleting so I can start fresh but still import it back in if it turns out my old stuff was better which may take a lot of play time to find out 2023-09-20 00:20:42
2508🙂SuggestionNew behaviour instruction: While loop. Just while the input variable is a non empty value loop until break or the variable gets updated to empty.


Yes I am aware I can use the execution flow paths to replicate this however it does not buy you flow path termination looping. i have to have a mess of wires from all the terminal flow paths in my manual loop to go back to the start or have tons of jump instructions littered everywhere which gets almost as messy in some cases
 2023-09-20 00:19:23
2507🙂SuggestionNew behaviour instruction: get tick to get the same int you see in game time hover tooltop it labeled Simulation Tick 2023-09-20 00:17:20
2506😟BugI'm building an outpost far away from base, but even stuff already produced on site is mostly brought in from flyers from the main base.
maybe it's my fault, but I can't find any good reason why the more local resources are not used
 2023-09-19 23:16:23
2505😀Generalsssssssssssssssssssssssswssssssssssssssa 2023-09-19 23:07:22
2504🙂SuggestionWhen using the deployer tool to acquire an object, can we place any contents it has in its storage into the inventory of the bot with the deplyment compment? This would allow a bot with 2 deployment components (and enough storage) to "upgrade" certain buildings by picking up the existing one and putting down the new one. The player can then transfer the contents back into the new building. Currently all contents are just dumped on the ground and the player has to pick them up manually and then transfer them back. Just a little QoL improvement to the flow. The deconstructor already does this with the resulting materials.2023-09-19 22:11:51
2503😀SuggestionI've played as far as I can. I like the game a lot. One of my main irritations is that I cannot select a group and assign them all to drop at one location. Other than that I await updates with excitement 2023-09-19 21:45:49
2502🙂SuggestionA road system would be helpful in mid-late game to alleviate with traffic jams. Ground tiles that can only be moved through in one way only, signaled by traffic signs. It can be integrated into the pathfinding system that bots prefer to move through roads. This stops bots going different directions ramming into each other and slowing the whole system down. 2023-09-19 20:59:42
2501😀GeneralHI! I was thinking that the "Place Construction" behavior needs to allows us the ability to choose orientation, I would like to be able to place down some 2x1 buildings east-west rather then strictly north-south 2023-09-19 19:05:01
2500😀GeneralNeed some sort of animation on the robotic assemblers guys .... you don't know if they are working unless your click on the building!2023-09-19 18:33:38
2499🙂General. 2023-09-19 18:25:18
2498😠BugSo, when you're hiding overlays, sometimes things don't vanish properly. Like the circle in this screenshot. In this case, it's been there about half an hour. Uncertain if it persists on reload, so I'm including the screenshot and the save file. More a 'to be aware of' than anything. For reference, I'd been on show overlays for quite a while (AND WHY DON"T RANGES SHOW UP FOR TURRETS UNLESS YOU MOUSE OVER THEM? <--this is the angry part because I need turret coverage and show overlays doesn't help with that).

2023-09-19 17:57:56
2497😀SuggestionI like playing with infinite resources, but the Infinite Rich setting in Desynched is way to OP.

Suggestion:
World is generated like in High (resource) setting. When a large resource desposit is fully mined a resource node (size: 1 tile) will spawn. On this node you can place a mine (new building). The mine will prove the resource on a set rate (e.g. 1ea / 3 secs). Better mines (higher output) should be available with higher tiers in research. Mines for the "special" resources like obsidian should be unlockable in the blight research tree.
 2023-09-19 15:09:02
2496😠Bugdawsd 2023-09-19 15:06:12
2495😀BugThe set size of the window bigger than 1920x1080 when playing in window mode will not be saved.
When the game is closed and started the next day, the window size is set to default (1920x1080).

Its not annoying but shall be adressed before 1.0.
 2023-09-19 14:52:49
2494🙂SuggestionAdd more information on units, buildings, and aliens.

The Re-Simulator is a bit vague, and I have no idea what Stability does. I even checked Reddit/Google for this.
 2023-09-19 13:51:15
2493🙂SuggestionAdd  2023-09-19 13:50:03
2492🙂SuggestionThe scout option in the behavior controller isn't doing it's job very well in my opinion. It keeps moving in area's I have already discovered, I would rather see an option to target a position that is not yet discovered. Also maybe it would be nice to have a "random" option that generates a random number between the set numbers (that offcourse can be a parameter, variable or number). This way I could program it to choose between a direction for example (north, east, south, west) with a number compare part. Then travel that way for x ammount of tiles. The x would in my case be the range of the radar, so every spot is covered. Also what I am missing in behavior is to set a target to shoot at. I hope my feedback is helpfull. Great game, keep up the good work! 2023-09-19 12:42:53
2491😀GeneralSuggest you rethink structures bigger than 2x1.
There is nothing better once you get 2x1 (2M4I) as 2 of these occupy 2x2 (4M8I) or 3 of 2x3 (6M12I).
I have only been playing for 160 hours and still on the tutorial but there are no large buildings that give you better than the 2x1 combo
 2023-09-19 12:04:44
2490😟SuggestionWhen you have set the Deploy location of a build to be put down please change the text to read Deploying as at the moment it stays at Deploy and I cannot remember which bot was already De[;oying and which has something to Deploy. Please repair, many thanks2023-09-19 11:34:40
2489😟GeneralWhen clicking Store and Goto buttons they make no sound indicating that the button was clicked  2023-09-19 11:30:33
2488😟BugWhen you have a group of bots you can right click and remove the Store location and it removes it from all the group but when you try to put a new Storage location by left clicking on the Store button it does not take the mouse cursor to the pointing finger but to items menu. Please repair as I am really enjoying this game.2023-09-19 11:28:31
2487😟GeneralWhen scaled at 100% this is what happens if I am trying to access a group of Bots2023-09-19 11:15:25
2486😟Bug"Mini Map Follows Camera" button keeps disabling without instruction, 2023-09-19 11:11:39
2485😟SuggestionWhen clicking on reset camera it takes you to 0,0 but may I suggest you make it center on the Command Center wherever you deploy it 2023-09-19 11:08:26
2484😠BugPLEASE fix looting from explorables! several now (mostly but not always on the edge of a hill but even) sometimes just when there is ore or sometimes nothing at all nearby you cannot get your bot into that magic exact position needed to be able to "reach" the loot in the explorable you just solved, its bad enough your bot sits there waiting forever to transfer it without moving to that one tiny spot needed to reach it but having no spot it can be reached from at all is just bad! 2023-09-19 10:22:44
2483🙂SuggestionThe pipe puzzles would be less painful if the player could lock tiles. 2023-09-19 10:06:12
2482😀SuggestionNeed a click and drag mode for constant moving, like the some of the old RTS games, if you hold move a unit or group of units and move the mouse then they keep following the cursor if it moves instead of it just panning the screen around like normal! 2023-09-19 08:29:34
2481🙂GeneralGuys, we have to be able to color the buildings/foundations/bots.

The symbols over the bots DOES NOT work ... if hides what kind of unit it is, and makes it to hard to see the cargo as well as what's mounted on it.

As for the building, the entire design you've given us is based on queues ... and that means an FEEDER storage, and a PULL storage ... and when you start getting a good sized base going, it starts becoming impossible to keep track of which is the feed, which is the pull ... and the symbols don't work for the same exact problem, you're having to zoom in to see past the symbol to see if you haven't ran out of product.

Colorization PLEASE ... I sure hope you designed your assets so they can be colored ... this all crashes and burns and itr back to my other games if they can't. And no, FACTORIO doesn't allow coloring ... but you control IN/OUT with your belt design, and you know if you're out of product because the belt is empty!
2023-09-19 07:05:47
2480😀SuggestionPorch Piracy Prevention:
Option to assign a component request to a empty component socket, such that it is instantly installed after delivery to prevent neighboring buildings/bots with same kind of component requests from immediatly "stealing"
 2023-09-19 06:03:04
2479😟GeneralI had a couple thousand foundation constructions queued on my aggressive mode world with my brother. Those constructions made me get a worse attack than he did. He is more advanced in the tech tree and even has more buildings and units than me. I got rid of the queue and it wasnt nearly as bad the next attack. 2023-09-19 05:38:30
2478😠GeneralIt's frustrating when I tell a bot to mine something specific and take it to a certain warehouse, but then I watch it go around picking up everything else. 2023-09-19 00:36:53
2477😀BugNot sure what happened here, but some miners are not recognizing the silica sand in front of them as silica sand.2023-09-18 21:50:54
2476😟BugCommand centers built by the player cannot be deployed. 2023-09-18 20:10:40
2475🙂SuggestionHaving a sort feature on the Units window would come in handy a great deal.

New Icon: Sort>Name, Distance from camera, etc.

-Ty.
 2023-09-18 19:04:53
2474😟SuggestionI would like an option to drag windows around the screen. Like, for example, shift- left click on an open window could let people that use the enlarged UI scaling to see the stop of the window. Currently, I am having issues reading the windows. I had to revert to the normal scaling, and my eyes are strained when trying to read the small icons.

-Thank you.
 2023-09-18 18:32:29
2473🙂Generalasdas 2023-09-18 14:51:37
2472😠Bug1 is larger than infinite, breaks compare number, max, min, etc 2023-09-18 14:46:06
2471🙂GeneralDestroying buildings could be easier. 2023-09-18 14:13:26
2470😟GeneralI would like some way to delete bots and items, without leaving the clutter. I have small power fields I do not want now that I can make medium ones, and I don't want to keep all my outdated bots. Please let me incinerate them! 2023-09-18 11:33:08
2469🙂SuggestionI would love some programming option which lets me get missing items from a factory with an active recipe. I would like to have my robotics assembler tell my assembler to make the internals that my bot blueprint needs. 2023-09-18 11:28:51
2468😀GeneralS 2023-09-18 06:43:18
2467😀GeneralCan we get Drop Off Items to reserve the destination slots once it's initiated. Pick Up Items should also reserve the current contents of the source. When multiple bots are checking quantities and then performing one of those actions, they are not mutually exclusive so they go to the same location for the same resources or to drop off into the same slots. 2023-09-18 01:50:19
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