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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 2368 | 😀 | Suggestion | The behaviour editor could use some at least minor refactoring tools, stuff like replace all A's with B's or B's with P2's would be cool, replace everything after this instruction in the flow with a call to a new subroutine containing those trailing instructions would be amazing | 2023-09-13 18:58:46 | |
| 2367 | 😠 | Suggestion | Hey there! How about an (obviously missing) random number generator in the functions for the programming part ? I mean, if i knew it wasnt available, i wouldnt have bought this game..... ads are shining with promises of programmation, but it lacks the base! kr G. | 2023-09-13 18:41:41 | |
| 2366 | 🙂 | Bug | The miner component is saying there is no sand in range when there is clearly a patch right there next to the bot. | 2023-09-13 18:28:52 | |
| 2365 | 😟 | Bug | My transport bots can't seem to reliably figure out routing to get though or around this patch of blight. They are supposed to be picking up crystals from the mining team to the east; however, they initially route themselves directly through the blight, then stop at the edge and get hung up until they run out of energy. If I select them and keep refreshing their go-to target (by right-clicking on the same target), eventually they can be convinced to find a path; however, left unattended, I keep finding them hung up and doing nothing. | 2023-09-13 16:41:30 | |
| 2364 | 🙂 | Bug | Cancel Orders on Crystal Chunks fails. On the next tick it automatically reorders, even though othing is produced. Bugged-out factory is 2M producing e-plates | 2023-09-13 14:45:55 | |
| 2363 | 😟 | Bug | The radar scan that is currently in prograss on this Cub which is looking for mineable crystal is about to fail (return no result). Obviously there are minable crystals right there. You should see it happen if you load the attached save game. | 2023-09-13 13:50:37 | |
| 2362 | 😟 | Suggestion | I have been having dificulty in finding enough crystal to continue to develope my base it seems I always have enough metal but more often than not crystal is hard to find. | 2023-09-13 13:22:45 | |
| 2361 | 🙂 | Suggestion | I would like to be able to multi-select units from this window. | 2023-09-13 13:22:25 | |
| 2360 | 🙂 | Suggestion | Can we have 2 items be visible in the visual register? I have bots that collect 2 items to shuttle between factories and would like the visual register to show both items they are collecting. | 2023-09-13 10:51:17 | |
| 2359 | 😟 | General | Trone set to a pick up > drop behavior but now only is going in a loop not transporting right because there isn't hill nearby that it can go down. It did transport the right way before. I don't know if it will reset when you load the savegame | 2023-09-13 10:08:16 | |
| 2358 | 😟 | Suggestion | Starting location has locked in one of my Starting scouts, screwing me in the long term | 2023-09-13 08:24:41 | |
| 2357 | 🙂 | Bug | For some of the mini games, If you do connect all of the nodes without using all of the wires, the mini game will not complete. What you have to do (despite the help tooltop) is connect all the nodes AND all the wires | 2023-09-13 08:11:34 | |
| 2356 | 🙂 | Bug | For some of the mini Games | 2023-09-13 08:10:33 | |
| 2355 | 😟 | General | Pasting onto robots from robots shows message "Copied Unit Was Not a Building" when I clearly have a bot selected. I usually have to click the unit several times to get the copy to work. Repro steps: 1. Select a Unit 2. Ctrl+C 3. Select another Unit 4. Ctrl+V (does not always work, maybe about 1/3 times) | 2023-09-13 05:36:37 | |
| 2354 | 😟 | Bug | Order to Shared Storage Bug Building A has behaviour to send items to Building B (Shared Storage) which has Item locked Building C contains said item, with no orders to send the item, but with drones in range of B and C item moves from C to B | 2023-09-13 01:48:23 | |
| 2353 | 😠 | Bug | 11111 | 2023-09-13 01:28:33 | |
| 2352 | 🙂 | Performance | Noticing that my bots are getting hung up for quite some time when routing to places blocked by areas of blight. I understand that travel through blight is slow without the Charger; however, I'm noticing that the bots approach the blight and then just stop, as if their path is blocked. It seems like they reach the blight and then get hung up trying to decide whether there is a viable path around the blight, and then eventually start the very slow journey through the blight. Not sure if this is intentional "fear" behavior, perhaps, but it seems like a possible bug. | 2023-09-12 23:52:22 | |
| 2351 | 😠 | Bug | You need to have the delivery setting in the network settings to move stuff out of things. That wasnt befor, now it is - and its not good at all. Having your scout do... scouting, opening ruins, you need to have a chanel to request items. BUT - if the chanel is set and you put on 'delivery' - your scout will want to make a run for the next 'fetch quest'. Just one of the examples you could point out that makes it bad if you want to do some simle manual actions. Heck - you cant even use a transport bot to just grab stuff for a bit till something is rebuild. Need to serieously change that one back so you can do manual item transfare without touching the network settings pls! | 2023-09-12 21:18:11 | |
| 2350 | 🙂 | Suggestion | Programming is not very user friendly. I dont understand the different types in the parameters (item-type, number, coord) and how this mix works. Since i am developer myself i dont enjoy figure out this programming style (more visual feedback/debug info) | 2023-09-12 20:48:52 | |
| 2349 | 🙂 | Bug | -Shuttle bots do not trigger the spawn of bugs when near bug holes/nests. -When a Shuttle bot or Flyer Bot's GoTo register is set to a Glitch Bot, the Glitch Bot gets removed. | 2023-09-12 20:07:51 | |
| 2348 | 🙂 | General | I'm finding regularly that this Radar instruction is returning no result when the unit is right next to a mineable resource. I see the 'Notify' pop-up and I look and it is usually right next to a resource that the Radar should have found. I start and stop the script and it immediately finds the nearby resource as expected. I have no idea why this is happening. | 2023-09-12 20:03:48 | |
| 2347 | 😟 | General | The vision radius remains in place when moving from a distance to a unit using a hotkey | 2023-09-12 19:25:05 | |
| 2346 | 😀 | Bug | вфцы | 2023-09-12 19:16:49 | |
| 2345 | 🙂 | Suggestion | I'd like to know how many bugs each of my bots have killed. Perhaps a kill count in their tooltip box would be possible? | 2023-09-12 18:04:41 | |
| 2344 | 😀 | Bug | The blight scrubber (purifying terraformer) says it requires 1000 power, but doesn't use any. I like this. | 2023-09-12 18:00:07 | |
| 2343 | 🙂 | General | I was constructing 2 1x2 buildings next to each other. One of the DashBots who delivered the last building materials could not leave the building area. It seemed to try and get away from the bottom right field. There were DashBots below and right of it, so it couldn't move there. It moved to the bottom left and right of the building spaces without finding a way out. Only after I moved one of the DashBots away it finally left the area and construction did begin. | 2023-09-12 17:24:00 | |
| 2342 | 🙂 | Suggestion | the game needs a speed increase so that the bots can move faster | 2023-09-12 17:01:01 | |
| 2341 | 🙂 | Suggestion | change the information icon colors so that its easier to see...instead of white on white and maybe can be black red or yellow | 2023-09-12 16:38:17 | |
| 2340 | 😟 | Bug | I deployed a building from an empty deployer and now the building blueprint does not go away. Sorry if I am missing something. | 2023-09-12 14:19:16 | |
| 2339 | 😀 | Suggestion | When selecting what unit or construction to place, in the list it would be nice to highlight the unit you editing a behaviour on so we can find it in the list | 2023-09-12 11:26:12 | |
| 2338 | 😟 | General | Using the internal 'Alien Terraformer' component is really confusing. I think it is broken as it is not apparent how to make the blight collectors work. Sometimes they do sometimes they don't. See my save to see what I mean. | 2023-09-12 11:17:17 | |
| 2337 | 😟 | Bug | Shield models inconsistent, particularly when not placed in internal slots (picture left – small slot, picture centre – drone). | 2023-09-12 11:04:32 | |
| 2336 | 😀 | Bug | 扽分 | 2023-09-12 08:18:53 | |
| 2335 | 😟 | Suggestion | Yo beatwho, shouldn't Elain protest going on adventures without protection? | 2023-09-12 03:01:36 | |
| 2334 | 😟 | Bug | I was trying to use a shared storage as a splitter (so I've got a 3x2 mining building with two 3x2 buildings adjacent that have shared storage components and they're all set to transporters only) but it seems like shared storage generates bot requests that are impossible to fulfill because it's set to item transporters only. Seems like shared storage shouldn't generate non-transporter orders if the unit set to only transporters. | 2023-09-12 02:41:26 | |
| 2333 | 🙂 | Suggestion | there needs to be something that allows you to scan the global network or a certain network for items that are needed to tell the bots to grab needed items and supply it to locations that its needed | 2023-09-11 23:23:11 | |
| 2332 | 😀 | General | This is great! There are and will be a lot of tweaks because everything can get very complex, but that's because everything is complicated and lets you have fun in a great way! I've restarted many bases just to build and adjust behaviors. 1. Behavior library needs to be sorted alphabetically. 2. The behavior management mod is fantastic, you should pay this guy and incorporate it. | 2023-09-11 22:57:51 | |
| 2331 | 🙂 | Suggestion | Hi Awesome game, very inovative, different from others. I find interface un-intuitional (is that the right word?) . your game requires comintment and inteligence to master, but i think entry level is bit high due to interface, simpifying or improving tutorials would help a lot, i look for things online but they are super long even for most basic stuff, its a bit intimidating to start. I would love to see how it progreses, keep up great work! | 2023-09-11 22:15:45 | |
| 2330 | 😀 | Bug | The miners are refusing to mine this sand deposit. Miners are said to mine Silica not "Ressource". | 2023-09-11 21:07:43 | |
| 2329 | 😟 | General | Set to Component seems to be trying to read from the component instead. When i try to use it to write a value to the signal register, it never actually writes. | 2023-09-11 20:02:13 | |
| 2328 | 😀 | Bug | Putting a twinbot into the re-simulator causes the resimulator to break. The bot flips in and out over and over again and it no longer processes inventory items | 2023-09-11 18:35:58 | |
| 2327 | 🙂 | Bug | when zoomed in the game music glitches out, just flips through songs and doesnt work. but when i zoom out a tad it works fine | 2023-09-11 18:06:42 | |
| 2326 | 😟 | General | Since latest patch the layout for the Assembler dialog has been broken. The scrollable section is very small and hardly shows any items because the World Object/Coordinate section takes up most of the space. | 2023-09-11 15:47:27 | |
| 2325 | 😟 | General | I do not understand your riddle? Noting happening. Nothing i can do. Please patch this. Explain more. | 2023-09-11 15:31:19 | |
| 2324 | 🙂 | Suggestion | Could there be a checkbox in the radar filters to 'not include' a specific item type? | 2023-09-11 14:05:48 | |
| 2323 | 🙂 | Performance | Blight Power Generators and Blight Extractors are extremely loud, suggestion is to lower their volume | 2023-09-11 14:03:25 | |
| 2322 | 🙂 | Suggestion | When will we be able to copy more than 1 building at a time with all links and settings? | 2023-09-11 13:27:26 | |
| 2321 | 🙂 | Bug | Repair of a frame can be done much faster with merely acquired and re-deployed. | 2023-09-11 12:34:39 | |
| 2320 | 😟 | Bug | I just open the game and I can't select any structure or unit. When I click, a yellow line shows on clicked structure, and the entity menu does'nt open. | 2023-09-11 12:01:50 | |
| 2319 | 😟 | Suggestion | Power transmitters should be able to draw from batteries. | 2023-09-11 12:01:01 |