Desynced Feedback

Search
IDRatingCategoryDescriptionScreenshotDate
2752😟Bugin the latest update a new bug appeared where any deployer that existed inside an internal slot will acquire other buildings and bots but will delete them when it completes. remaining in the acquire and empty state and able to delete more buildings. unless they are put into an inventory and then back into an internal slot, then they behave normal again.

there are 3 buildings with such deployers in this save file, right where the screenshot is. game version is also shown.
2023-10-07 19:29:06
2751😟General太复杂了!这什么操作! 2023-10-07 19:24:26
2750😟GeneralThe overall screen is blinking brighter and darker when i move around.. That wasn't happening in previous versions.. not sure what changed..  2023-10-07 18:29:30
2749😠BugIf you rebuild 2x1 2M building over existing biulding (with CTRL button) you lose 10 reinforced plates, new building will have 20/30 plates in project 2023-10-07 17:27:50
2748😀GeneralOn the idle drones indicator ... it would be QoL to have it display the number of drones that are idol .... if it's 1 or 2, I don't care ... if its 25 I have a problem. Hopefully a problem I'd notice, but if its on the other side of map .... 2023-10-07 17:22:46
2747🙂SuggestionAllow the assignment of a logistics channel for allies, so you can mesh networks to supply and request resources.

Allow the assignment of logistics channels as part of blueprints, and for construction itself.

My friend and I play co-op and find the logistics of transferring supplies to be tedious, so we've started playing a joint base using a mod that gives us extra starting units so we can split off. We've had to move a ways apart to prevent our bots from going all over the map to do construction for eachother's projects, so now we've gone more isolated.
 2023-10-07 17:18:56
2746😠GeneralStuck on the very first tutorial step. It told me to place the command center, i did that. Now nothing is happening. No next steps, no instructions at all. This needs a lot of work.. 2023-10-07 17:16:08
2745😀GeneralSo here is a scenario guys (and ladies), I had a storage that was manually set to transfer to a storage next to it. Then I came back around later and added one of those internal modules that allows for automatic transfer (no drone involvement).

It was at this point I realized two of my items (ore) were locked. They wouldn't allow for automatic transfer ... I was like what the hell? Then it dawn on me one of my drones had it locked and just wasn't getting around to it. Well, that was exactly what was happening. I had a drone that was blocked behind some terrain and some working drones.

Now, I am not going to get into why drones sometimes won't get out of the way ... I'm certain you're working on that. But what I want to suggest is, if a drone is blocked for a certain length of time ... I get notified someway. That blocked drone was on the other side of the map which I wasn't paying any attention to ... and it was showing me the blocked symbol, but I have no idea how long it was blocked and just sitting there.

 2023-10-07 17:15:08
2744😟BugIf an inventory has an item fixed, even if that slot has nothing in it other than the "ghost" of a fixed item. if you attempt to request that item it will fail as "there are no available slots".
This means that you must always leave an empty slot in your inventories to allow requests for it to function.
See my metal plate production for example.
 2023-10-07 17:07:41
2743😟Suggestion我工人损毁了,但是没有地方查看损毁的原因 2023-10-07 15:50:17
2742🙂BugUnequip component will not move a component into a slot which is locked with the correct type.
Example:
Building has an installed fabricator and an inventory slot locked to "fabricator". All other slots are locked to empty. Unequip component will not unequip the fabricator.
If you give a blank unlocked slot, it will unequip and prefer that unlocked slot.
 2023-10-07 13:37:12
2741🙂GeneralI just love your game so much!!! But please can you test that it works inside of Crossover for Mac because I really really want to play it on my new Mac Mini! Just think of how this will open up so many more potential sales for your brilliant game!

Crossover is free with a 14 day trial and allows Windows games to run on the new Apple silicon M1 and M2 chips.
 2023-10-07 13:24:36
2740😟SuggestionAn empty component slot should be a request button. So a component could be requested directly into position. For now, you have to request it into an inventory slot and drag it to the component which does not work if the inventory is full. 2023-10-07 10:58:03
2739😀SuggestionThe beacon could have more functions, for example, it is pretty common to use beacon to show icons or texts in minimap. 2023-10-07 08:48:35
2738😟BugAfter the patch to the deployer, acquire eats units that disappear into nothingness it seems? 2023-10-07 08:16:36
2737😟BugWhen upgrading to the 2023-10-07 08:15:59
2736😟Suggestion没有删除建筑物或设施的选项 2023-10-07 06:16:26
2735😀General部署装置失效,我的一些玩法与部署有关,希望尽快修复 2023-10-07 04:36:54
2734😟BugUsing the deployer just deletes buildings out of existance for me now. Tried several buildings and they are just gone. 2023-10-07 04:07:00
2733🙂GeneralBalance issues in current experimental version (Oct 7, 2023)
1. AOE repair is a bit overpowered. Might cost more energy when activited.
2. Game is quite difficult on normal/low resource, especially on blight crystal shortage. Cay be better with increased magnifier range, or increased resource spawned far to map origin (like factorio resource overhaul mod).
2023-10-06 23:11:13
2732😟GeneralMultiple time after i log off teh game comeback and pick continue, many of my bots setting are disrupted. like today 5 of my transfer bots we missing, drop off points and 1 have it's transfer setting disabled. 2023-10-06 23:08:24
2731🙂SuggestionAllow immediate mounting of requested component instead of going to storage, requiring extra user action. 2023-10-06 21:51:03
2730😀GeneralI like where things are heading!

Keep up the great work!
 2023-10-06 21:47:23
2729😟SuggestionHey folks!

I'll keep it simple: needs more keybinds. There's a lot of drag'n'drop, be it unit controls, building stuff etc which feels like sorting my meme folder (and lets be honest, nobody does that).

Either way, game's got lots of potential, keep up the good work!
 2023-10-06 21:22:45
2728😠BugDeployer won't change from aquire to deploy. Not allowing me to continue the save. 2023-10-06 20:49:07
2727🙂GeneralI would not consider bots that i use as portable refinerys as idle, they are not moving, but they are creating stuff. 2023-10-06 20:46:32
2726🙂Generals 2023-10-06 19:21:35
2725😀SuggestionNevermind, I literally just found the mouse rotate! 2023-10-06 18:53:38
2724😀SuggestionCan we get a mouse rotate of the map? Seems to only pan up, down, left, right and zoom in and out. TY! 2023-10-06 18:52:39
2723😟General需要加速功能 3倍速 2023-10-06 17:12:32
2722😟BugIn the progress tab, one of the things to do is to deploy command center. I just had that complete without actual deployment. Just finished the unloackable puzzle thing south of units.2023-10-06 15:03:32
2721😟GeneralThe Build buttom in the right bottom corner must be above the Research button. 2023-10-06 14:52:49
2720😠GeneralSigh I was enjoying the game until you messed with the Deloyer. Using the Deployer I Acquired 3 Storage Blocks in a row with no way of knowing what is in the Deployer and what isnt or even if there is anything to be Deployed as in Always remains on Acquire and now I am confused as to how this item works now.
If you have removed the ability to be able to Acquire and Deploy buildings then I am really with you developers as I cannot phathom as to WHY you would mess with things that were working fine and are now broken. Did you not have time to test this before releasing this to your community?
I for one am EXTREMELY disappointed in your patch and will stop playing the game until you guys sort yourselves out and STOP messing with things that made the game good. WOW talk about losing me as a contributor. Very upset peeps.
 2023-10-06 14:10:31
2719😟GeneralRemove the minigames they're tedious and add nothing to gameplay 2023-10-06 13:29:36
2718😟SuggestionThe request wait command is overridden by the bots "goto" location  2023-10-06 08:56:25
2717🙂GeneralAlien Terraformer dosnt seem to work correctly2023-10-06 08:49:45
2716😟BugMy deconstructor refuses to destroy my building
 2023-10-06 08:01:38
2715😟BugI am wondering how is power connected to the southern part of my base. 2023-10-05 21:28:35
2714🙂SuggestionMake the white path overlay arrows (that show "Storage" attachment) arc up taller on short runs. On buildings larger than 1x1 it is nearly impossible to see them when they go North/South2023-10-05 19:22:30
2713😀GeneralHmm, could you revisit the 'deploy' - 'aquire' handling for buildings with additional internal storage modules. The current handling does not allow to 'aquire' the building when the additional storage spaces have items in them. I tried to reposition 30+ buildings and it got quite tedious :) . Not sure what a solution would be here - maybe just let grab the building and drop the storage on the ground - like a normal building does. Just a suggestion - no problem and maybe it helps a bit. 2023-10-05 19:11:14
2712🙂GeneralSave file from just before crash 2023-10-05 05:11:26
2711🙂Bug1) Using Update Units under Library->Behaviors correctly updates live units, but does not update unit templates which also use that behavior.

2) Saving in behavior editor allows saving with the same name as an existing behavior. If intended, this is confusing. Should at least force a rename ie: Behavior(1)
 2023-10-05 01:41:15
2710😟BugComplains that multiple mods with the same name are found in the same mod zip file:
Multiple mods with id 'BehaviorManager' found ('D:/SteamLibrary/steamapps/workshop/content/1450900/3032236055/behavior manager.zip' and 'D:/SteamLibrary/steamapps/workshop/content/1450900/3032236055/behavior manager.zip'), loading only the first
2023-10-04 22:10:56
2709🙂Generalwir haben ein wirklich gutes Spiel gemacht ich spiele es wirklich gerne jetzt sind es nur noch zwei Komponenten die man dringend in der Mitte des Spiels entweder auf Kosten gewaltiger Energiemengen oder durch Umwandlung von Ressourcen dringend irgendwie bekommen müsste und zwar Kristalle und latariterz diese beiden Komponenten würden nämlich sonst wenn man das Spiel weiter spielt definitiv die Spieler in den Wahnsinn treiben wenn sie die ganze Zeit danach suchen müssten weil irgendwann ist die Karte so groß dass man nicht mehr weiß wo man zuletzt aufgehört hat als Spieler wenn man sich auslockt 2023-10-04 19:51:06
2708😠Suggestionbetter 2023-10-04 17:06:33
2707😟Generalwtf is this game i mean it playes well at first but then wtf xD i cant continue/progress i mean what to do. :/  2023-10-04 17:06:14
2706😟GeneralThe traslation for chinese in guide scene is not completed. 2023-10-04 11:42:10
2705😀SuggestionChinese please 2023-10-04 11:00:00
2704🙂Bugthere is an unreachable anomaly currently present in the save file 2023-10-04 09:45:19
2703🙂SuggestionWhen beating the first tutorial, there's no clear "complete mission" button or something -- I vaguely remember reading it but didn't read the comments popping up too closely beacuse I'd rather learn by doing. 2023-10-04 08:41:31
Previous Page - Next Page

EULA    |    Privacy Policy    |    Presskit


© 2025 Stage Games • All rights reserved