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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 2418 | 😠 | Suggestion | Really need a general filter negation method. Having a negative pair for things like the blight and not blight pair just won't scale and while its possible to say loop entities in range and them use match to filter some out it means we run the loop potentially many more times than needed just to get rid of the results the deficient filter system could not provide for us. | 2023-09-16 14:22:20 | |
| 2417 | 😀 | General | IS IT POSSIABLE TO HAVE FORMATIONS? | 2023-09-16 14:08:50 | |
| 2416 | 😟 | Bug | I have collected heaps of Blight Gas but can't research it. Everything I try to put it in says not enough room? this seems like a bug to me because the store I am putting it is empty. | 2023-09-16 13:56:32 | |
| 2415 | 😟 | Suggestion | Please could we have an option for 'Drone Transfer Only' as it is really annoying trying to get just the drones to deliver in their area and not have other bots rushing in to do it. | 2023-09-16 12:56:57 | |
| 2414 | 😟 | Bug | I think this RIP icon might be misplaced? | 2023-09-16 12:16:58 | |
| 2413 | 😟 | Bug | I think there is a mistake in the description. It's Left Mouse Button to Toggle Network and Right to open up the details menu. :) | 2023-09-16 12:00:15 | |
| 2412 | 😠 | Bug | When a behaviour references a blueprint, it does not use the latest version of that blueprint. | 2023-09-16 11:52:29 | |
| 2411 | 🙂 | General | It would be cool, if for multiplayer/co-op, there would be the option to assign units to a player, like to have a player do outposts while still retaining control as the host. | 2023-09-16 11:25:46 | |
| 2410 | 😟 | Bug | Setting store to a building in construction gets removed after the construction is done, instead of being set to the newly constructed building | 2023-09-16 11:12:28 | |
| 2409 | 😠 | Bug | World coordinates do not get stored in the library | 2023-09-16 11:11:20 | |
| 2408 | 😟 | General | The copy/paste behaviour binding to the highlighted unit is extremely unintuitive and needs something more visual to show whats going on | 2023-09-15 23:59:54 | |
| 2407 | 😟 | Suggestion | The game has great potential but is going to be hard to get traction with until some of the rough edges are shaved off. As the game is now I think its putting too many obstacles in the way of folk that want to automate. * I would suggest removing behaviour controllers from the game and making them an inate part of every building & unit. Its painful to refit without programming and every player will hit this as they proceed. * Programs should be updated automatically by name. I need to get everything perfect or hunt down every unit using a program to manually update ie every bot using my miner script should update when I change the miner script (but keep its parameters, registers) * It should be easier to reconfigure components of a entity. Adding control registers to each component would make it easier to request components manually and to reconfigure units on the fly. * The cost of entities should be higher, at the moment its fairly trivial to spam dumb units, and power sources. I'd suggest some kind of unit count cap that upgrades by research (not calculation based as you want to encourage programming) * Replacing built in behaviours would also be beneficial - let folk edit your logistics script - if that script is too crazy then it indicates something is missing from the programming (job management at a guess - job list controlling components would be ok especially if entities could just pull jobs as a register value) | 2023-09-15 23:57:19 | |
| 2406 | 😟 | Suggestion | As the game is now I think its putting too many obstacles in the way of folk that want to automate: * I would suggest removing behaviour controllers from the game and making them an inate part of every building & unit * | 2023-09-15 23:43:48 | |
| 2405 | 😀 | Suggestion | let the robots clip through each other to avoid pathing error | 2023-09-15 23:40:08 | |
| 2404 | 🙂 | Suggestion | Please, please, please provide a bit more guidance in the codex on how to create various different behaviours or give us the option to manually code everything in(i think this used to be an option) game is a great new take on the factory genre though | 2023-09-15 20:28:30 | |
| 2403 | 😟 | Bug | No space despite space being availible. | 2023-09-15 18:50:54 | |
| 2402 | 🙂 | Suggestion | Perhaps a hotkey to find idle units? | 2023-09-15 18:49:16 | |
| 2401 | 🙂 | Bug | Not sure if a bug or intended. I was able to pick up a solved exploration site with a deployer, then deploy it again. It was now solvable again. | 2023-09-15 18:37:14 | |
| 2400 | 😟 | Suggestion | It would be great to have an indicator, if bots are getting lazy or doing nothing, as for example resources have been farmed up. | 2023-09-15 18:29:35 | |
| 2399 | 😠 | General | Requesting items (e.g. medium power grid spanner) on a medium building is not automatically applying this item into the medium slot. Thus, requesting multiple items for multiple medium buildings result into one item gets moved from one empty building to another, without any building applying the item (in this case the power grid spanner) to the medium slot. Why is requesting an item for a slot not possible? Why is moving an item per drag&drop to a building an automated slot-filler but requesting an item to the inventory of the building not? | 2023-09-15 18:28:54 | |
| 2398 | 😀 | General | I think a recycler for smaller items would help | 2023-09-15 18:26:25 | |
| 2397 | 😠 | General | Following the tutorial, the games get to a very hard point where one needs to scale up resource farming as the nearest two big crystal/iron mines are farmed up. The research for more performant power grid wasn't complete yet and it was a nightmare to slowly recover from such a (tutorial) mistake, as the bots kept being out of power, one had too less power plants, more bots were needed to transfer resources, resources went draining, etc... it seems to me, that the low level research is somehow too expensive. | 2023-09-15 18:25:45 | |
| 2396 | 😀 | General | Need power? | 2023-09-15 18:24:51 | |
| 2395 | 😠 | General | Following the tutorial, I was at one point ahead of the tutorial and the screens never disappeared ... until, I found out that I need to actually do everything the screen says to me. Including finding a bot (from the beginning) to connect it to the network. Bummer, that I already had more than 80 bots and needed to find the correct one ... | 2023-09-15 18:21:37 | |
| 2394 | 😟 | Bug | all production stopped... item transport, logistic channel does not work | 2023-09-15 14:56:12 | |
| 2393 | 🙂 | Bug | The Alien Terraformer seems to always display as "Active: No" despite when it appears to be working (as evidenced by generation of blight). I'm not sure whether it shouldn't be working and I've gotten lucky, or if the converse is true and the label is wrong. | 2023-09-15 14:22:14 | |
| 2392 | 🙂 | General | The variaity of components, tools and vehicels is hard to overview and the purpose of each one is not always clear. Perhaps it could be helpful for players to have a smal quest to introduce each component and makes the purpose clear. | 2023-09-15 08:06:24 | |
| 2391 | 🙂 | Suggestion | Suggestion upgrade (and potentially downgrade) paths for buildings between for same-dimension, same module-sizes: E.g. upgrade 1x2(2M) with 4 slots to 1x2(2M) with 8 slots Currently we have to deconstruct and reconstruct a building to accomplish same thing. Would be nice QoL to have a way to upgrade in place and leave modules and such in place, only losing operation of the structure while upgrading | 2023-09-15 03:54:13 | |
| 2390 | 😀 | General | hi | 2023-09-15 03:34:58 | |
| 2389 | 😀 | Bug | El componente interno de transferencia, no copia el estado con C y V correctamente | 2023-09-15 01:59:08 | |
| 2388 | 😟 | Bug | Issue with AMAC: If launch/land executed too quickly, the satellite will no longer have option to land - and yet it still show up in the "items" page. | 2023-09-15 01:38:08 | |
| 2387 | 😟 | Bug | I have a satellite in space that doesn't have a "land" button anymore. I think it was caused by pressing launch then land too rapidly. | 2023-09-15 00:43:21 | |
| 2386 | 😀 | General | Solicitar componentes internos desde la ranura de la estructura | 2023-09-14 23:56:47 | |
| 2385 | 😠 | Bug | Drone mining when not told to follow up from the other drone bug | 2023-09-14 23:05:05 | |
| 2384 | 😠 | Bug | why drone no mine, also sometimes mines when not told to mine, drones broken beatwho pls fix | 2023-09-14 22:36:33 | |
| 2383 | 😟 | General | Request wait is not "waiting" for power field medium component. It seems to work on other components link chips and re-enforced plates. | 2023-09-14 21:59:33 | |
| 2382 | 😀 | Suggestion | It would be good to have additional camera (like in old game Earth 2150). It improves control and debug the second priority of process without changing the screen (e.g. following by unit to control how works behaviour component) | 2023-09-14 21:18:37 | |
| 2381 | 😟 | Suggestion | The Aquire panel goes over the inventory of bots7buildings selected | 2023-09-14 16:51:14 | |
| 2380 | 😀 | General | Your game is just too damn good | 2023-09-14 09:51:44 | |
| 2379 | 😀 | Suggestion | If you do an 'request item' on anything, and you set the number to be infinity, it creates a request for 1 X the inventory space. I would have throught that if you make a 'infinate' request, it would create a never ending request of an item | 2023-09-14 09:51:29 | |
| 2378 | 😟 | Bug | Sometime, with my bot (scout usually) right next a ruin, I go to pull the loot and it takes same/none itself and instead awaits someone else to transfer the rest. thought I screwed something up in my logistics but then I just had it happen on a brand new freeplay game within the first few minutes | 2023-09-14 05:04:49 | |
| 2377 | 😟 | General | 2023-09-14 03:33:45 | ||
| 2376 | 😟 | General | Standard Gamma is too high | 2023-09-14 02:56:39 | |
| 2375 | 🙂 | Suggestion | Please add a decimal place to the speed of bots in their tooltip so that it shows the actual speed after being modified by the speed boost components. | 2023-09-14 01:03:54 | |
| 2374 | 😀 | General | Thanks for resolving the issue where the game didn't unload from memory | 2023-09-14 00:17:03 | |
| 2373 | 🙂 | Bug | Press 2 to select bot, look in inventory, why does it have outstanding requests that can't be cancelled ? | 2023-09-13 22:38:10 | |
| 2372 | 😟 | Suggestion | The resources seem to be very few compared to the need for components. I find myself always looking for new resources rather than automating/scaling my base. This is kind of annoying. | 2023-09-13 21:41:26 | |
| 2371 | 😀 | General | jeu tres beau graphiquement, musique au top, gameplay interressant. j'ai hate de le découvrir dans l'ensemble. continuez comme ca !!! merci | 2023-09-13 21:06:50 | |
| 2370 | 😀 | General | Can we have the area around these laterite nodes reduced? They currently have the same foot print as a rich crystal node (3x3) while visually being smaller than a rich metal ore node (2x2). | 2023-09-13 20:21:24 | |
| 2369 | 😟 | Bug | When receiving a radio signal, and the signal is an entity, the entity isn't highlighted in yellow as in the other registers. | 2023-09-13 19:38:05 |