Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
2602🙂SuggestionSeems cumbersome to interact with drones and I find the miners a little buggy. Needs some love. 2023-09-26 04:12:26
2601😠SuggestionSome way to lock a behaviour's flow path config and instruction positions for safer dragging and dropping of many variables, especially when things get large and complex there can be lag that means I accidently drag and drop the frame of the box not the box with the var and now the instruction has moved and unlinked a bunch of stuff that I have to remember how I had it earlier when all I wanted to do was (re)wire up variables/params! 2023-09-25 23:36:53
2600😀Generalsuper fun so far. 2023-09-25 21:52:32
2599😀SuggestionWhen editing behaviours and dragging and dropping values from one square to another, it would be amazing to be able to hold CTRL and release click to only drop the value or only old SHIFT and release click to drop only the item, whatever was not what I chose to drop gets left there.

So if I have the same item in 5 slots but different numbers around the place that I need to put on those items I can drag and drop the numbers directly onto the existing items in those instructions where I need them. starting to get some RSI just moving around all your params, hotkeys severly lacking. Not asking for Vim in Desynced but some help aleviating pain would be great
 2023-09-25 19:40:07
2598🙂BugThe music keeps changing and skipping randomly 2023-09-25 18:21:11
2597😀GeneralSo far I`m really liking this! 2023-09-25 17:36:05
2596😟BugDisconnecting the label from loop entities in this behavior makes other connections reconnect to the wrong place: DSCFh3ptOfI0tMgkb3aOioa14bjAI2LrizM2zBtHA1q175h4WTfez0nC1VS00pkIe1DEGGR301xEu0BcV6y3QlJhH169PKs4OUpxp3xHb821kNXvm416cC02XO2FM3q1PnA2bfWWD2Aq6sl01G1xq1NuTI72RgHx22gCR7E0VP6ec3ZKN1U4AUjBn2odZMM0ORzq21Gg4y34AOVnO15pDJh3w0EKw1tdqyB2mremY4QcV183kHkCU3GZMhg113DeY4cy2wj3a3Vad3pnvVV06dg8N4E7fK14NtHPy1TG2Tr1d1HIG07lyln0u09Fg2WCBrq3MRSpx1hV5SH2jna981CRd9K0Ekzf14J6Tg626bOZH4JAf0Q2xD1J120iLNt0vuzPz0XzkcD 2023-09-25 14:40:46
2595🙂SuggestionI made a suggestion earlier about rethinking your larger buildings as the bigger they get the less you get as far as L,M,S and inventory slots is concerned.
Now the convenience of having 1 blueprint fully loaded with all your favourite items inside and one click to make it right in your base then Aquire it and then Deploy it to an undisclosed location of your chosing but the space inside is always less then dropping 2 buildings but I am still in the tutorial having a lot of fun after 204 hours. Keep it up guys and dolls.
2023-09-25 07:30:04
2594😟Performancefps rate quite low 2023-09-24 18:44:12
2593🙂Bugland global behavious seem ineffective, as no way to get a behaviour module onto a satellite , and its not effective from amoc 2023-09-24 18:24:47
2592😀BugPicking up explored explorables with the deployer and placing them down again reactivates them. 2023-09-24 14:00:57
2591🙂BugPath is not properly found 2023-09-24 13:24:22
2590😟GeneralI programmed a Loot-Bot. But there is nothing someone could do to prevent this situation in the screenshoot. The Bot is stuck, bcs that loot is not pickable nor a way to tell befor even trying.2023-09-24 12:22:39
2589🙂Generalhink its roken2023-09-24 10:45:46
2588🙂Generaloke 2023-09-24 09:42:30
2587🙂SuggestionPlease add a behaviour instruction or some way to check if a label exists instead of blindly jumping so I can optionally perform some expensive pre-action? 2023-09-24 07:42:54
2586🙂SuggestionAllow using a modifier key (e.g. Shift) when dragging from a box to select the ground (coordinates) regardless of anything in that place. 2023-09-24 06:52:20
2585🙂BugMetal bar isn't transfering. 2023-09-24 06:22:07
2584😀BugIgnore 2579, I was using wrong variable. It actually works as expected. 2023-09-24 01:21:20
2583😟BugItems in command centre dissapear on a regular basis after creating them, different items. Not the same items. 2023-09-24 00:19:47
2582😟GeneralI really wish I could have a flat clear base with no Laterite outcrops blocking everything. 2023-09-23 22:56:56
2581😟GeneralLaser mining tool and Laser extractor are confusing. They are called almost the same. 2023-09-23 20:24:10
2580🙂Generalw-a-s-d should be able to navigate this mess, also, another key to focus the current instruction, and also focus current instruction when opening console. pretty fun, but sometimes frustrating2023-09-23 18:53:11
2579🙂BugThe result of subtracting one two coordinates SHOULD be a "coordinate" (vector)!
Right now it assumes value (0,0) for the Num variable.
2023-09-23 16:50:49
2578😀Bug=) 2023-09-23 16:34:50
2577😀SuggestionCould we get more ground plating variations? It's just cosmetic, but it would make our bases look better. 2023-09-23 15:37:18
2576🙂SuggestionHi, just a little suggestion because it cought me off guard. When you overwrite an existing save the 'delete' button is right beside the 'save' button. I managed to delete my save this way  2023-09-23 15:34:57
2575😀Generalw 2023-09-23 14:51:59
2574🙂Bugsadas 1321231 2023-09-23 13:12:24
2573😀Generaldd 2023-09-23 13:12:12
2572😠General111 2023-09-23 13:12:07
2571😟BugWhen I have an inventory slot locked to a component but the rest of the inventory is full, "Unequip Component" fails to remove the component.
It SHOULD unequip it and placed in the locked slot.
 2023-09-23 12:43:35
2570😟GeneralBonjour,
Pourquoi en mode Versus (PVP), les joueurs peuvent changer de faction ? Et prendre la nĂ´tre en plus ?
 2023-09-23 11:59:17
2569🙂SuggestionI would like to be able to set a maximum of item per stack in my building fixed slots 2023-09-23 11:28:49
2568🙂Bugusing follow cam on a flying unit like a shutt;e or transport drone will cause the cam to zoom out to infiniti  2023-09-23 10:45:43
2567😀SuggestionIt would be nice if loop-back lines (like the one going to the "Jump") would stick as close as possible to the nodes. In the screenshot, I believe it would look better going above JUST the "Jump" node, not like now (going above the "Break" node)2023-09-23 07:59:53
2566🙂SuggestionClicking the icon for a found resource node does not go to the location of it. It would be nice if it did!2023-09-22 23:50:28
2565😠Bug123 2023-09-22 23:01:44
2564😟GeneralIt's impossible to modify behavior or load saved ones. When I try to load a behavior the old one remains. 2023-09-22 19:28:11
2563😟Generalthe camera won't stop panning indefinitely into one direction 2023-09-22 18:33:36
2562🙂BugThe Progress tracker for "Build Blight Extractor and Container" keeps coming back unless i have a extractor and container sitting in an invoentory somewhere in my base.  2023-09-22 18:13:05
2561😀SuggestionThere should be a way to match signal to Coordinates type (i.e. Loop over units having a coordinate signal).2023-09-22 16:22:47
2560😟BugSeed 2023092223
Starting Scout PathBlocked
2023-09-22 15:04:06
2559😀Generalhehe sorry wrong adress 2023-09-22 14:48:15
2558🙂GeneralWelcome! we are not at war unless you attack me first 2023-09-22 14:47:09
2557😟GeneralPortable Transporter is confusing. Dunno why this doesn't work?2023-09-22 12:14:55
2556😀SuggestionInfo Value symbols that represent more player concepts, copy, paste, move, stop, flee, scout.

Ideally with no special meaning on their own so I can use them as I see fit in my behaviours, unlike filters which are good symbols but might mean a filter or symbol
 2023-09-22 12:00:22
2555😟BugMinning drones target nearest resource but the drone port register is set to the resource at a specific location. They initialy targeted the correct resource target, but changed after droping off inventor to storage. 2023-09-22 05:27:23
2554🙂GeneralHello, If you check the behaviour assigned to the unit on the hotkey 2, I'm not sure why but when a radar detects a bug, it does not match the information category in the other logic gates, i have tried 'Compare Entity' and 'Is a' and neither will pass through as a match from 'Bug -Object type' which is what the radar is set to detect, i feel like this is a bug. Or am i somehow doing this wrong?? 2023-09-22 01:32:24
2553😀SuggestionWe need a way to set registers of units via behaviors, including the value of behavior registers. Example use case: A production building designed to output a set of army units. It would create the commander unit and set its signal register to some identifier for the group. It would then create individual units of different types and link their behaviors to the commander unit and then start their behaviors. Upon completion, it would start the commander behavior and the group would proceed to roam the map looking for trouble. 100% automated.

A secondary use case would be using a similar system to detect lost members of these groups and create reinforcements and sent them to catch up to the original group.
 2023-09-22 01:21:45
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