Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
2552😟SuggestionIt's petty, but my OCD hates the random rocks in my factory area. I wish I could get ride of Laterite early game. 2023-09-21 23:12:06
2551😟BugIt seems that cost of early game 2M building has a typo in its metal ore cost

Building 2x1 (2M) = 144 ore + 20 cry
[4 storage]

Building 2x1 (2M+) = 88 ore + 68 cry
[8 storage]
2023-09-21 22:06:17
2550🙂GeneralI'd love to be able to choose a building in the world, and by pressing a button selecting it and building a copy with all the same component and behaviors. 2023-09-21 20:20:30
2549😠SuggestionWhen selecting a building to construct in a behavior, it will get hardcoded to that exact template. Updating the template will not cause updated buildings to be placed 2023-09-21 20:16:57
2548😠SuggestionThere is no modulo operator! 2023-09-21 20:16:05
2547😟SuggestionIt is not possible to select the rotation when placing constructions via behaviors. This would be very useful when placing non-symetric buildings. 2023-09-21 20:15:32
2546🙂GeneralIf you request a delivery to 2 buildings for the same item then the bot delivers it to the 1st building where it instantly becomes reserved due to a request from the 2nd building and it then considers the 1st delivery as complete.
I am not sure if you have more than 1 of the item to be delivered but I set up the delivery so it would automatically be there when I returned but it ended up cancelling 5 deliveries and placed it in the 6th building.
 2023-09-21 18:22:12
2545🙂Performance45-55fps endgame (90hours), max graphics, 1440p, i3-8100, 6600xt, 16gb ram 2023-09-21 13:17:01
2544🙂SuggestionPlease allow weapons to be fired at the ground. Especially the Missile Launcher. 2023-09-21 13:07:06
2543😟BugUpdate to another bug-- transferring/requesting # of items works for a resource, but not for a variable (created via a signal?) 2023-09-21 12:47:10
2542😀PerformanceSome bots move very slowly (see screenshot, when many bots try to build foundations).
Opening the “Units” in “Control Center” takes much time. The most useful feature in “Units” is “Idle bot” and I have to wait of the “Units” to load.
If there are many pending orders (“Control Center” -> “Orders”) the game play is very slow (very easy to do when I build large areas with “Foundation”)
2023-09-21 12:23:55
2541😠General123 2023-09-21 11:45:14
2540🙂GeneralIt would be advantageous to see which bots have a transport role for a particular factory when you select the factory 2023-09-21 11:36:28
2539🙂GeneralWhen using the Visualisation Mode (Tab), Displaying Visual Registers Status Icons and Ranges could you please add the range of the Drones (if any) inside as well please. This would help by being able to see at a glance if a Drone is missing and also make it easier when trying to place a building in Drone range.
Many thanks for your game
 2023-09-21 10:53:29
2538🙂SuggestionSuggest putting a thumbs up next to each feedback so that it makes it easier for us to report on the same issue we have just read.
Thanks for the fun
 2023-09-21 10:07:07
2537🙂GeneralI want to make a blueprint of this building and everything is fine except for the internal Deployer which has a Storage block it acquired.
The blueprint does not record what is stored inside the Deployer.
Is there a way to get a Drone to be put into a Deplayer perhaps? Maybe? Sometime?
Thanks for the game
2023-09-21 09:47:20
2536🙂GeneralUnder Request items: please could you put the (Down Triangle Right Triangle, I know theres a word for this but it escapes me at present) feature next to the catagories Resource, Simple Material, Advanced Material,Hi-Tech Material, etc. and let it save your preference so you dont have to keep closing things you seldom use.
Perhaps if I may be so bold as to suggest Favourites slots that you can set to what you use often right at the top. Excellent game
 2023-09-21 08:30:45
2535🙂Suggestion
When a bot has been given an instruction to Aquire or Deploy please change the text to Deploying or Aquiring. Great game
 2023-09-21 07:54:51
2534😠Bugbot will travel into the blight using programed behavior even if tech should not allow 2023-09-21 05:04:12
2533😟GeneralOpened Logistics, closed buildings and hovered over Flyer Bots and game locked up, computer locked up, moving the mouse around on the screen, caused speakers to beep everytime a grid changed. Ctrl, Alt, Delete did not even open task manager access screen. Had to hit power button and hold on PC to get full control of PC again.  2023-09-21 02:01:54
2532🙂SuggestionHello, I think it would be a great feature if when you copy a blueprint to the clipboard, you could paste it to an existing building of the same kind to give the existing building all of the BP's properties (locked slots, behavious etc.)

In the current case if you build a vanilla building and have a blueprint later, you have to deconstruct the building in place and build it from scratch from the build menu blueprints.

Either that, or if you go from the build menu you could place the ghost over the existing building of the same type to do the same thing.

Thanks for this super fun game!!!!!
 2023-09-21 00:43:48
2531🙂SuggestionMore info values to represent aspects of the player UI/experience. For example being able to set behaviour controller register to an info value that represents the store register might tell my code to look at the store register while another info value that represents a home would tell the code to use the get home instruction for destination. At present i have to overload the meaning of the few item/values that exist and since most already have specific functionality (eg. filters) it limits what I can then do with them. 2023-09-21 00:06:11
2530😟BugCan't set colors on RGB Light with Set Component Value behavior 2023-09-20 23:33:02
2529🙂BugNo range on the RGB Light intensity tooltip (ex color is 1-31) 2023-09-20 23:29:26
2528😟BugThe Pick Up Item (from a bot to a bot) will work if you choose a resource, it doesn't seem to let you choose a resource and a number though, and choosing a number doesn't seem to do anything. 2023-09-20 22:18:06
2527😟BugLoop Signal doesn't seem to work on the signal's category. Not sure if that's the intended behavior. For example, available Signal: "Ore" Signal Loop: "Resources." 2023-09-20 21:58:50
2526🙂SuggestionA "Request & Equip" button would be very helpful. I know this already happens with click & drag, but it's often easier to use the buttons. 2023-09-20 21:07:06
2525🙂SuggestionI would like to be able to change the goto or store point of multiple drones at once. Also the index page to certain components should be linked directly.
Some components need more explainaition in their tooltips/index page.
 2023-09-20 21:06:25
2524😀Suggestionblight means "Seuche" in german, not "fäulnis" witch is "rot".  2023-09-20 13:37:23
2523🙂BugBug with tutorial where it doesn't progress if you create two 2 buildings by copying the first 2023-09-20 12:59:58
2522🙂SuggestionLack of possibility to store a blueprint of an entire set of buildings instead of just one in the library is a huge limitation in the late game. 2023-09-20 12:32:54
2521😟GeneralIn the Control Center (F) under Units there are 2 catagories Total Buildings and Total Bots with a down triangle next to each please make those down triangles or right triangle save which way it is pointing when yone exits that screen as every time I wish to look at my Bots I have to first press the down triangle (every time) to get rid of the VAST amount of buildings before I can track a Bot. Great game many thanks. 2023-09-20 10:31:14
2520😀GeneralCould we have a pick and discard button in the Blueprint editor.

For example: I edit the Fabricator blueprint, remove the Behavior controller & click the Pick and Discard button.
The editor closes discarding changes and the item ghost is on the pointer ready to be placed.
2023-09-20 08:08:05
2519😟GeneralI don't seem to have a fabricator at the start of the game. 2023-09-20 07:48:04
2518😀SuggestionHi, please can we have the option to decide if a behavior is running or stopped when building from a blueprint.
 2023-09-20 06:37:11
2517😀SuggestionHi,  2023-09-20 06:34:58
2516🙂GeneralHave a option to change Faction name and color when createing a new faction or a option to edit so it doesnt show up as player or player_1 player_2 ect.. some times it will show the player name when creating a new faction under switch faction after the game makes you one but when were first starting out and trying to learn or teach my friends that just got the game wana make i tsimple for them2023-09-20 05:06:35
2515😟GeneralI am always fighting with the scroll wheel trying to zoom out more to get a better overhead view. 2023-09-20 04:55:36
2514😀GeneralGigakaiju is sufficiently difficult enough to be fun in the endgame. 2023-09-20 04:43:00
2513😟BugLoop Entities (Range) - Does not loop around it in a range. It only finds one item and stays on that item and does not move to a new one. I have tried it many times and only locks on one thing and never move to another within range. 2023-09-20 01:56:52
2512😀GeneralI have yet another suggestion, It would be super cool if we could copy and paste behavior settings, it would make setting up some stuff way easier, or if we could just copy a behavior and paste it in where we want it that woul be cool too. Thanks so much for making this game, I have spent entierly way too much time in it all ready and am looking forward to the future updates! keep it up!
 2023-09-20 01:19:14
2511🙂SuggestionPlease provide an instruction to check if the entity is reachable (the to it path is clear) or some alternative (e.g. pathfinding dead zones). For now I created a blacklist of unreachable items.2023-09-20 00:51:00
2510🙂SuggestionPlease 2023-09-20 00:48:08
2509😠SuggestionPLEASE provide a way to start a new game with a new behaviour/blueprint library instance or a way to export and save all of your library at once while deleting so I can start fresh but still import it back in if it turns out my old stuff was better which may take a lot of play time to find out 2023-09-20 00:20:42
2508🙂SuggestionNew behaviour instruction: While loop. Just while the input variable is a non empty value loop until break or the variable gets updated to empty.


Yes I am aware I can use the execution flow paths to replicate this however it does not buy you flow path termination looping. i have to have a mess of wires from all the terminal flow paths in my manual loop to go back to the start or have tons of jump instructions littered everywhere which gets almost as messy in some cases
 2023-09-20 00:19:23
2507🙂SuggestionNew behaviour instruction: get tick to get the same int you see in game time hover tooltop it labeled Simulation Tick 2023-09-20 00:17:20
2506😟BugI'm building an outpost far away from base, but even stuff already produced on site is mostly brought in from flyers from the main base.
maybe it's my fault, but I can't find any good reason why the more local resources are not used
 2023-09-19 23:16:23
2505😀Generalsssssssssssssssssssssssswssssssssssssssa 2023-09-19 23:07:22
2504🙂SuggestionWhen using the deployer tool to acquire an object, can we place any contents it has in its storage into the inventory of the bot with the deplyment compment? This would allow a bot with 2 deployment components (and enough storage) to "upgrade" certain buildings by picking up the existing one and putting down the new one. The player can then transfer the contents back into the new building. Currently all contents are just dumped on the ground and the player has to pick them up manually and then transfer them back. Just a little QoL improvement to the flow. The deconstructor already does this with the resulting materials.2023-09-19 22:11:51
2503😀SuggestionI've played as far as I can. I like the game a lot. One of my main irritations is that I cannot select a group and assign them all to drop at one location. Other than that I await updates with excitement 2023-09-19 21:45:49
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