Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
2182🙂SuggestionRemainder math (have 2 outputs on division, result and remainder)
Tooltip example on all behaviors - the explanation is often very hard to get, and the to from num are directly contradictive to their real workings at times.
Random math - gives you a true random number between X and Y
Global subrutines - some things you might wanna use every where, and not code it each and every time
 2023-09-08 14:20:10
2181😀SuggestionI think it would be a great feature to have the option to place your buildings down in pause construction mode 2023-09-08 13:17:30
2180😟BugModel for blight datacube is faulty when in a storage box 2023-09-08 12:20:11
2179😟BugThe Human Mech is stuck between buildings and can't get out.2023-09-08 10:14:07
2178😟BugIn the behavior modifier, in experimental branch, there is no way to check for objects within the Re-Simulator (i.e inventory for bot). You can only check for items. not check for re-sim inventory for bots. Inventory doesn't come up to make a request for a bot either 2023-09-08 07:52:37
2177😀Generalasasdfs 2023-09-08 07:52:11
2176🙂SuggestionIt would be useful for the cursor to indicate if a component will be installed or stored on drag release, and to allow not installing when holding a hotkey2023-09-08 06:42:27
2175😟BugWhen sending material to the mothership, I sent 1 extra high density frame to see if it would accept it or not. It accepted it and took it to the mothership. Now the mothership has 1 high density frame in the inventory, and the satelites no longer take a full 6 stacks up at once -- because the motherhsip now only has 5 empty slots available. No way to empty mothership currently? 2023-09-08 03:14:48
2174🙂BugPossible bug - When the objective to send 1000 high density frames was active, I could load satelites with 120 items (6 slots) and send them up. They counted normally for all the different items required at the mothership. Once the high density frames objective was complete, the 'Ship Repair: Fused Electrodes' became active and the satelites would now only load 100 (5 slots) worth of items. 2023-09-08 03:04:27
2173😟GeneralCurrently ive played about 5 hrs or so, Its not grabing me currently and im not sure why. Cant put my finger on it. I think its because it feels tedious with the bots not sure 2023-09-08 03:00:04
2172😠BugProduction regularly gets halted in random/unanticipated places because requests that I didn't intend keep clogging up the works 2023-09-08 00:45:24
2171😠SuggestionAllow us to choose a template/default behaviour to copy from whenever you select a call instruction or library button to create a new subroutine. I keep forgetting to use my template with handy stuff like a common location and layout of comments for changelog, known bugs, and ideas todo etc. and by the time I realize I have almost completed the new behaviour... Alternatively you could let us copy a group of instructions so I could just bring over those few from my template! 2023-09-07 21:42:58
2170😀SuggestionAsking for an Option in Video Settings to Switch the Main Display to Different Moniters.


I believe this would be a great benefit for many people who play Desynced. I would assume the average player of Desynced would have more than one moniter (Since it is a programming/programmers game) and that would be a small ease of life setting.
 2023-09-07 18:35:20
2169😟BugRobots are moving slowly in bright despite Bright Stablility research done.
PS. Great game.
 2023-09-07 18:10:15
2168😀General(SPOILER) SCV, good to go sir!2023-09-07 18:09:06
2167😀Performancei3 8100, 6600xt, 16gb ram, 1080p with small base in the late game playing 50+ fps. Very playable with this pc from start to "finish." 2023-09-07 18:08:56
2166😀BugBlight Power Generators produce power outside of blight. They are "switched on" permanently by entering and exiting the blight with one equipped. 2023-09-07 17:57:16
2165😀SuggestionNeed a way to assign a behaviour or at the very least clone the existing behaviour from one controller to another, then I could make my own "software updates" center by periodically having units report home to replace their controller with new versions, or maybe even use it to switch job/role/code entirely 2023-09-07 17:27:02
2164😠SuggestionShould be able to update the behaviour in a blueprint from the selected unit, often I design and build a unit complete with behaviour only to have to bug fix something, save a copy of the behaviour from the unit just so I can go back into library for the blueprint just to edit that to load up the copy and then delete it again from the library...  2023-09-07 17:25:24
2163😀SuggestionPLEASE support insert mode editing of text fields, specifically instruction comments! 2023-09-07 16:51:30
2162😠Bugwhy can I sometimes type -1 in instruction/subroutine inputs and othertimes I cannot, at first I thought it was just not allowed in top level behaviours but just then I couldn't even do it in a subroutine like 4 deep! 2023-09-07 16:44:55
2161🙂BugI'm not sure, but I got the impression from discord that we are meant to send feedback to you when we got inaccessible bits of plateau like this. Hope it helps!2023-09-07 16:26:56
2160🙂BugTrying to open the Library seems to lock the game up. It doesn't do it all the time and I haven't narrowed down why it happens yet. 2023-09-07 16:08:17
2159🙂SuggestionCan we have overall priority settings. E.g. settings to always prioritise construction, or always prioritise material requests on channel 1, or 2 etc 2023-09-07 15:14:48
2158😟Generalgetting signal of current research from uplink and then using getingredient behavior does not work. 2023-09-07 14:48:04
2157🙂SuggestionA more manageable game would be nice, make playing it easier when it comes to everything 2023-09-07 13:28:24
2156🙂Suggestionplease ignore my last contribution :( I had the wrong network selecteced2023-09-07 11:45:07
2155😟GeneralI would like to be able to drop internal comps from a building. In this building I cant remove the internal storage comp unless I have a free bot adjacent to the building, and transfer it manually. Draging the comp onto a free storage slot does not creat a move job in the network.2023-09-07 11:36:02
2154😟General矿卡住了 2023-09-07 11:01:39
2153🙂BugThe "Get Grid Efficiency" and "Check Grid Efficiency" don't seem to work. They always indicate < 100% when by all other indications that I can find the efficiency is a solid 100. 2023-09-07 09:46:18
2152😟SuggestionThe power transmitters seem to transfer a variable amount of power with no explanation. The game needs to explain the numbers. 2023-09-07 09:01:05
2151🙂BugSome pathfinding issues here. These miners cannot get off this plateau, they just keep going two tiles back and forth.2023-09-07 08:35:30
2150😟BugThere is a box of 4by 4 tile blocked without anything visible2023-09-07 04:57:03
2149😠BugDon't know if components are bugged, or if I just can't figure out how to use drones. Save attached - see building called "Why does this not distribute?" - I'm expecting the drones in the drone launcher to distribute the ores around but nothing is happening  2023-09-07 03:58:02
2148😟GeneralI've come to realise 2023-09-07 03:07:03
2147🙂SuggestionPlease add modulo operation as a function in the behavior controller (Return the remainder of a division). 2023-09-07 01:51:13
2146🙂Generalyou need more RTS commands to select all buildings or all of a certain unit with or with out other objects like miners and or weapons...along with the ablity to deselect the unit once in a certain group on the left...once you have selected them 2023-09-07 01:16:56
2145😟BugClicking on the mini-map to move the camera seems to turn off the "automatic mini-map follows camera" button 2023-09-07 00:46:32
2144🙂GeneralThank you for giving us a feedback feature like this. It's been too hard to share my thoughts about the game with the team.

I wish the ai lady was disabled by default in a standard game (outside the tutorial), she's quite annoying.

I will share more feedback as I continue playing.

Thanks, the game is awesome :D
 2023-09-06 20:43:01
2143😟GeneralBlueprints and behaviors don't seem to work too well together when it comes to drop off and construction site.It cycles on drop off items
2023-09-06 19:43:15
2142😟BugWhen building the sight lines are not clear, so it says 'can't build here' but does not incidate why (can't 'see') 2023-09-06 19:35:32
2141😟BugUnits in scout mode can move onto blight that is locked 2023-09-06 19:17:08
2140🙂SuggestionIt'd be nice if we could have an 'internal' register. Basically a free register that's not tied to any specific functionality (like signal, visual, store, and move all have a purpose behind them).2023-09-06 17:33:33
2139🙂SuggestionCable seems a bit too silica intensive. 2023-09-06 17:28:33
2138🙂BugWhen you rotate a building with laser miners on that are active it stops them rotating toward the target when they resume mining. 2023-09-06 16:26:25
2137😟BugGlitch bots not detectable as infected. Seems odd since player bots are considered infected by contacting the glitch bot. This makes it difficult to detect glitch bots for behaviors.2023-09-06 16:25:18
2136🙂SuggestionAllow building selection in parameters to pass in for the place foundation behavior. 2023-09-06 16:21:26
2135🙂SuggestionShould putting internal speed modules in a buildiong with miners provide a speed boost to the miners? 2023-09-06 16:15:43
2134🙂GeneralCorrection: right click and left click on reversed on the description of the network button

expected:
left click toggles
right click brings up menu

actual
right click toggles
left click brings up menu
2023-09-06 15:57:34
2133😟BugI think the internal efficiency modules are broken. I have used them in vehicles and in buildings and it seems to make no difference to the power usage, or any other stat when you hover over the power in the bottom left. 2023-09-06 15:33:19
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