Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
1839😟GeneralWhy minimap lose magnes when you click on minimap to zoom to deferent location (maybe use RMB to lock magnet to minimap) 2023-08-30 19:38:25
1838😀GeneralNice game 2023-08-30 18:47:09
1837😠BugThere was 7 missing, 1 bot with 2 fee space bring only 4 ant there was still 3 missing. Next bot came a bring only 1. logistic when they bring 1 is silly. And waste a lot of time.2023-08-30 18:09:54
1836😠BugThere was 7 procesors needed and bot with 2 free space only deliver 4 and there is still 3 missing (button right) why he didnt take all 7 2023-08-30 18:06:58
1835😀Generalunable to launch frames2023-08-30 17:20:49
1834😟General 2023-08-30 17:16:53
1833🙂BugThe behaviour editor layout engine needs to take into account the height of the comments.2023-08-30 16:35:02
1832😟GeneralBug - Unreachable item makes Vacuum Bot endlessly try to get to the item.2023-08-30 15:53:00
1831😟Generaltutorial needs work, not sure how to build anything here 2023-08-30 15:21:19
1830😠GeneralAvailable recipes are not corretly compared to current research level of faction on faction-change, example: If reinforced plates and advanced buildings are unlocked, the recipes don't show the advanced plates as unlocked for the recipes when chaning to this faction. 2023-08-30 14:46:47
1829🙂SuggestionFor Behaviors, can we get a few enhancements to the functions:
[New]
(1) access the component slots to return what (if any) is equipped there
(2) determine whether a given component is equipped
[Enhance]
(3) Get Ingredients -> return required assembly component type as an additional parameter
(4) Get From Component (and its corresponding Set) -> support for multiple copies of an equipped component
(5) When setting Visual Register via linking, it's possible to have two data pieces display (ie: dual Fabricators both linked to Visual register); can we accomplish this via Behavior?
 2023-08-30 14:41:35
1828🙂Suggestionwould be nice to have an option to only here sound for notifications and no other effects. This way i could turn of the mining sounds etc but don't miss any notifications 2023-08-30 13:22:19
1827😠Bug"Drop Off Items" doesn't seem to work as one would expect. If the count is 0, then all items are indeed dropped off, which is fine. But trying to set smaller stack sizes seems not to drop them off at all. I'm really not sure what's going on but only a couple items will get transferred even if the stack size is e.g. 60, and the items are available/target has enough space.

Automation and programming is entirely unintuitive, to be honest. It's really turning me off from the game.
 2023-08-30 12:15:42
1826😠SuggestionThe math nodes are super confusing. "Divide from a number" makes no sense. Please use REAL math terms - "Nominator" and "Denominator" so we have some idea of the math that's happening. 2023-08-30 12:09:03
1825🙂SuggestionWhere is option for "First Item" in inventory feel that would be good to have "Last Item" as well.
Mostly find that as item requests get added left to right would be good to be able to work inventory from right to left, as thats where items outside of requests tend to land.
Generally find that request items basically stop processing, but manually moving any other item into first slot leads to all items getting processed.
 2023-08-30 10:47:57
1824😟GeneralHi, the behavier "Have Item" is not workig as i expect... I have a building that is empty of everything and it still acts as if it have the item i am looking for.2023-08-30 10:10:55
1823🙂Bugpower is showing a deficit while i have a full battery in each of two battery installs 2023-08-30 09:33:06
1822😟GeneralKontrolzentrum/Strom: Die Farben der Kurven im Graphen sind mich ununterscheidbar. (Ich bin farbenblind.)  2023-08-30 09:25:29
1821😀BugHello !

Nice game ! I'm happy to use it !

On the picture, did it normal that the Internal component "radio receptor" could be attach on a small component place ? I take a capture of it here.

See you ;)

CamariX
2023-08-30 09:17:05
1820😀SuggestionMaybe is possible to slowdown in trees and wood?  2023-08-30 09:09:41
1819🙂SuggestionA cycle though units key.
A group or same type ALL Select key
 2023-08-30 08:22:11
1818😟SuggestionAdd a big minimap to get an actual world overview. Feeling lost most of the time 2023-08-30 08:17:13
1817😟BugI think I found a bug, my miners were mining silica sand just fine and I went afk for a few hours and they all couldn't find the infinite node even they they were right next to it. Not thinking I started reassinging them before I thought of submitting a bug report. But maybe you can see the problem 2023-08-30 06:20:44
1816😀GeneralSending at Beatwho's request. Endgame (for now) base, with very minimal behaviors. A few vacuum bots, some minor material requests. 2023-08-30 06:17:53
1815🙂SuggestionSuggestion: Copy owned Bugs to blueprints2023-08-30 05:28:20
1814🙂SuggestionHave the visual drag to store option avalible for grouped robots and buildings 2023-08-30 05:02:36
1813😟BugAll logistic bots just stop working, even though there is items in the network. 2023-08-30 04:59:01
1812🙂GeneralThe description of continuous production of Plasma is wrong.2023-08-30 04:48:34
1811🙂SuggestionI love the ability to have the rich nodes be infinite. Can we have the option to destroy them using weapons. As your base grows and you gain access to more territory and thus rich nodes, sometimes they are in very unfortunate locations that make it difficult to properly space power poles, etc. It would be great if we could take our expedition squad and blow them up to free up the space. 2023-08-30 03:38:40
1810😟BugThe iron ore and sillica suddenly stopped transfering to the storage without changes on my end. The build had been stable for hours so I suspect something fishy is happening.2023-08-30 03:14:32
1809😟SuggestionAdd a way to automatically activate Behaviors. Currently the only way is manual clicking which is completely unnecessary, especially when prefabing new bots. Thanks. 2023-08-30 03:09:23
1808🙂SuggestionNo possibility to fully load a bot and then deliver it to the different locations that needs that item. A Bot only delivers what one station needs.
No programming works.
 2023-08-30 02:34:38
1807😟BugI believe that a cluster of pending construction sites in my attached save game are not being constructed because I copy-pasted them from buildings whose logistics settings were set to "Only Item Transporters". There's no way to directly edit the settings of a pending construction site, so these buildings are never having their requests fulfilled. At least, that is my theory: That the construction sites have inherited the logistics settings of the buildings they were copied from and therefore can only have their requests fulfilled by item transporters. 2023-08-30 02:16:40
1806🙂BugPaused contruction is seen as PoweredDown on radar2023-08-30 02:03:18
1805🙂Generalshift-click to lock all inventory slots seems to only work on base slots. it would be cool if this also included slots from inventory mods as well
 2023-08-30 00:51:26
1804😟GeneralBUG: As you can see by my screenshot, I have already completed the"build a blight extractor and container" objective and it appeared againon the bottom right to do again.2023-08-29 23:27:22
1803😠BugDrop off building gets stuck empty. It won't accept resources from delivery frames.2023-08-29 22:25:23
1802😀GeneralIt would be really handy if one could use C and V in the behavior editor to copy instructions. :) 2023-08-29 22:21:53
1801🙂SuggestionWhen you have selected a number of units, it would be helpful to see a total count of items selected, perhaps in a small header above the list docked to the left side of window?

"Total Entities Selected: 16"
2023-08-29 21:19:36
1800😟SuggestionBehaviors like Move To and Move Away should take a parameter for distance instead of using a combined variable. Read the number off of a variable if given, but I really should be able to have one behavior of say "Move away from [enemy] to distance of [10] tiles 2023-08-29 20:23:36
1799😟BugThe tutorial windows will not move forward and con not be removed when you don't build in the exact order they want you to, even if you already are familiar with what you are doing. 2023-08-29 20:12:52
1798🙂BugAfter locking the camera to a shuttle bot, the camera went into the void and when I tried to send the camera home it instead got stuck at -1052266924, -1052266924 and will not move anywhere, even if I hit reset camera.2023-08-29 20:03:28
1797😟GeneralAfter moving this building with a deployer, this building requests that the item it needs is a transformer, and clearly, this is a Robot building and not a Human building. I believe this bug arised because previously, I had moved a human building that was unsolved that needed a transformer, and possibly that data is still in the deployer somehow, and overwrote or something with this current building.2023-08-29 18:52:19
1796😟BugClicking Take All makes an order to the network, and doesn't instantly give it to the bot that was looting. I think this change was because of the logistics order change (currently on experimental). Checking the order menu shows that a Flyer Bot (back from base) is trying to fulfill this order. I was expecting that the current bot (who's logistic network is turned too off would just pick up this order). I can't even give a manual order for this bot to pick it up, as the flyer bot still assigned the order.2023-08-29 18:50:02
1795😠PerformanceGame is running fine, but the game intermittently locks the mouse cursor. I am unable to use the mouse system wide until the game releases it. Keyboard works fine, audio and video are continuing smoothly. 2023-08-29 18:31:12
1794😠PerformanceGame is running fine,  2023-08-29 18:29:33
1793😟GeneralShared Storage Component acts as a loop between all shared storage points instead of acting as an endpoint, creating large networks of buildings with shared storage to act as warehouses for overproduction causes logistic network backup as drones and bots rush around to move one item to any building with a shared storage configured for that item when production is full. my suggestion is to create a priority in work orders in so that shared storage acts as a buffer instead of a base wide single unit. 2023-08-29 18:14:32
1792🙂Suggestionplayer should be able to assign multi selected drones to do the same thing at once; e.g. select five mining drones, tell them all to deliver to the same storage (instead of having to tell each drone) 2023-08-29 16:29:35
1791😀Suggestionmaybe better bots have better item transfer speed to encrounge use of better bots
 2023-08-29 15:44:11
1790😀BugBehavior exceeded loop recursion limit, have bot with simple script to loop signals matching on red, then dismantling object with signal... runs for a bit then throws recursion limit error and exits script. I've tried adding a tick counter to throttle it, but that just makes it take slightly longer to exception. Not seeing an obvious method to handle this condition. 2023-08-29 15:39:57
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