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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 2202 | 🙂 | Suggestion | The game really needs a way to distribute * modified * programs to bots. EG I have a bot. I have added a Behavior from the library to the bot. If I modify the Library behavior, the Behavior is NOT modified in the bot. If I modify the bot behavior, the Behavior is NOT modified in the Library. This is bad :/ 1 ) I can have multiple versions of a Behavior. This can be very confusing 2) If I have many bots and I modify a Behavior I have to update many bots with many clicks. This is annoying because it takes so much time, AND I might miss a bot I think it would be better that Behaviour can only be modified in the Library, AND modifed code is automatically updated on the Bots. The Behavior can still be seen in each bot but not modified. Perhaps also, in the Library or maybe in search I can find the bots with certain behavior installed, similar to find Unit or Item by name | 2023-09-09 03:41:11 | |
| 2201 | 🙂 | Suggestion | Ability to identify or manipulate idle bots, if a building requests resources from logistics but outputs using a component, it can become crouded with bots that havent recieved new tasks just idling around their last destination. it would be nice to designate garages for them to wait in if idling or some other way of moving them to where they will be more useful | 2023-09-09 03:38:34 | |
| 2200 | 🙂 | Suggestion | Ability for robots delivering for construction take materials for more than one building, placing foundations for example takes an unreasonably long time even if the required foundations are available nearby and each bot has the space for all of the foundations combined. | 2023-09-09 03:35:44 | |
| 2199 | 😟 | Suggestion | 1) The Library colors are too similar. It's too hard to read the gray text of a behaviors title against the dark background 2) For a new behavior. Type a new name for the behavior and then click ' + '...but the title disappears. That is annoying :/ You have to click ' + ' first, then type in the new name I kind of understand why but I'd prefer if it worked both ways | 2023-09-09 03:34:12 | |
| 2198 | 🙂 | Suggestion | Ability to have bots that only do construction tasks/delivery and ability to have bots deliver only items requested outside of construction | 2023-09-09 03:33:26 | |
| 2197 | 😀 | Suggestion | Great game, biggest issue is how unresponsive the drones are | 2023-09-09 02:38:44 | |
| 2196 | 😀 | General | btw games reset 25 | 2023-09-09 02:11:01 | |
| 2195 | 😀 | General | so il love the game but i see that you havent made a storige behavor to send to molti storige bens but i hight be missing something but love and adicted to this game alll good ... poss send waves ov monsters to atack us ..?? but love what you have made here and wish i knew a bit of programing . if poss a tourtoial on beahever program? in game if just a bit .. | 2023-09-09 02:10:31 | |
| 2194 | 😠 | Bug | Labels don't seem to work if they have no value in their instruction input and the jump target is a variable of empty value! this really sucks I thought a bunch of stuff was working but had these subtle bugs | 2023-09-09 01:01:10 | |
| 2193 | 🙂 | Suggestion | QoL: display transporter only and/or logistic channel 1~4 info on this order list | 2023-09-09 00:36:30 | |
| 2192 | 😀 | General | Thanks for the so far very nice game. Its also running fine on Linux (Majaro, AMD GPU) without any issues so far. Keep up the good work | 2023-09-09 00:32:30 | |
| 2191 | 🙂 | Suggestion | Разрешить выбирать передатчикам исследования | 2023-09-08 23:15:04 | |
| 2190 | 😟 | General | Seed 2618886145 starting scouts trapped in metal deposit | 2023-09-08 22:50:16 | |
| 2189 | 😟 | Suggestion | The fact that a Jump has an out line is confusing. As it implies after the nodes jumped too (Label) has ended the execution will return to the JUmp node's out line, but it doesn't. I think the JUmp should have no out line like the break does. This was my concept work around after eventually realising what was happening. | 2023-09-08 22:22:20 | |
| 2188 | 🙂 | Bug | Хотелось бы, чтобы эволюция жуков была визуально видна по постойкам жуков | 2023-09-08 22:09:19 | |
| 2187 | 🙂 | General | Music is not playing all tracks and stuck playing the same two track repetedly. It would be nice to add more music to the game as well. Map navigation with keyboard disconnects from map regulary stopping thekeys from working. You need to drop what you have with the mouse pointer and touch the map to activate key navigation again. This happens all the time. Some time when you are setting a location point for a bot or assigning it to a buildin it wont take and you need to repeat the process. Drag and drop works good but point and click is glitchy. | 2023-09-08 21:35:38 | |
| 2186 | 😟 | General | 2023-09-08 21:20:52 | ||
| 2185 | 😠 | Bug | It almost seems pointless to file bug reports after my last exchange, but here you go... experimental version, the game REFUSES to transfer items between a source and a destination, even when the destination is immediately next to the source. (And it's not part of a logistics network.) I've been seeing a lot of this behavior on this experimental release, such that it makes me wish that I could revert back to stable. When I transfer something from source to destination, and they're right next to each other, and the game FORCES the transfer to happen via another bot as a queued logistics order... even though that other bot is on the other side of the base... it's just stupid. | 2023-09-08 20:58:54 | |
| 2184 | 🙂 | General | In the behavior editor, would be nice to have a button that deletes the current behavior. STEPS: 1. Find or create a unit with a behavior controller 2. Select unit with behavior controller 3. Click the Modify Behavior button 4. Add some behaviors in the editor EXPECTED A button in the window that resets the behavior WORKAROUND There is a workaround for this, but it is not very intuitive: from the behavior editor, click the Libary button, then under Current behavior, there is a trash can button, "Clear current behavior" This functionality would be more intuitive in the behavior editor window. | 2023-09-08 19:39:59 | |
| 2183 | 🙂 | Suggestion | I'm software developer not a bad one. I had some challanges with figuring out how to start some automation programming. Some in game tutorial maybe a few examples would be very helpful. As the idea actualy doing programming myself do apeal to me a lot | 2023-09-08 18:48:36 | |
| 2182 | 🙂 | Suggestion | Remainder math (have 2 outputs on division, result and remainder) Tooltip example on all behaviors - the explanation is often very hard to get, and the to from num are directly contradictive to their real workings at times. Random math - gives you a true random number between X and Y Global subrutines - some things you might wanna use every where, and not code it each and every time | 2023-09-08 14:20:10 | |
| 2181 | 😀 | Suggestion | I think it would be a great feature to have the option to place your buildings down in pause construction mode | 2023-09-08 13:17:30 | |
| 2180 | 😟 | Bug | Model for blight datacube is faulty when in a storage box | 2023-09-08 12:20:11 | |
| 2179 | 😟 | Bug | The Human Mech is stuck between buildings and can't get out. | 2023-09-08 10:14:07 | |
| 2178 | 😟 | Bug | In the behavior modifier, in experimental branch, there is no way to check for objects within the Re-Simulator (i.e inventory for bot). You can only check for items. not check for re-sim inventory for bots. Inventory doesn't come up to make a request for a bot either | 2023-09-08 07:52:37 | |
| 2177 | 😀 | General | asasdfs | 2023-09-08 07:52:11 | |
| 2176 | 🙂 | Suggestion | It would be useful for the cursor to indicate if a component will be installed or stored on drag release, and to allow not installing when holding a hotkey | 2023-09-08 06:42:27 | |
| 2175 | 😟 | Bug | When sending material to the mothership, I sent 1 extra high density frame to see if it would accept it or not. It accepted it and took it to the mothership. Now the mothership has 1 high density frame in the inventory, and the satelites no longer take a full 6 stacks up at once -- because the motherhsip now only has 5 empty slots available. No way to empty mothership currently? | 2023-09-08 03:14:48 | |
| 2174 | 🙂 | Bug | Possible bug - When the objective to send 1000 high density frames was active, I could load satelites with 120 items (6 slots) and send them up. They counted normally for all the different items required at the mothership. Once the high density frames objective was complete, the 'Ship Repair: Fused Electrodes' became active and the satelites would now only load 100 (5 slots) worth of items. | 2023-09-08 03:04:27 | |
| 2173 | 😟 | General | Currently ive played about 5 hrs or so, Its not grabing me currently and im not sure why. Cant put my finger on it. I think its because it feels tedious with the bots not sure | 2023-09-08 03:00:04 | |
| 2172 | 😠 | Bug | Production regularly gets halted in random/unanticipated places because requests that I didn't intend keep clogging up the works | 2023-09-08 00:45:24 | |
| 2171 | 😠 | Suggestion | Allow us to choose a template/default behaviour to copy from whenever you select a call instruction or library button to create a new subroutine. I keep forgetting to use my template with handy stuff like a common location and layout of comments for changelog, known bugs, and ideas todo etc. and by the time I realize I have almost completed the new behaviour... Alternatively you could let us copy a group of instructions so I could just bring over those few from my template! | 2023-09-07 21:42:58 | |
| 2170 | 😀 | Suggestion | Asking for an Option in Video Settings to Switch the Main Display to Different Moniters. I believe this would be a great benefit for many people who play Desynced. I would assume the average player of Desynced would have more than one moniter (Since it is a programming/programmers game) and that would be a small ease of life setting. | 2023-09-07 18:35:20 | |
| 2169 | 😟 | Bug | Robots are moving slowly in bright despite Bright Stablility research done. PS. Great game. | 2023-09-07 18:10:15 | |
| 2168 | 😀 | General | (SPOILER) SCV, good to go sir! | 2023-09-07 18:09:06 | |
| 2167 | 😀 | Performance | i3 8100, 6600xt, 16gb ram, 1080p with small base in the late game playing 50+ fps. Very playable with this pc from start to "finish." | 2023-09-07 18:08:56 | |
| 2166 | 😀 | Bug | Blight Power Generators produce power outside of blight. They are "switched on" permanently by entering and exiting the blight with one equipped. | 2023-09-07 17:57:16 | |
| 2165 | 😀 | Suggestion | Need a way to assign a behaviour or at the very least clone the existing behaviour from one controller to another, then I could make my own "software updates" center by periodically having units report home to replace their controller with new versions, or maybe even use it to switch job/role/code entirely | 2023-09-07 17:27:02 | |
| 2164 | 😠 | Suggestion | Should be able to update the behaviour in a blueprint from the selected unit, often I design and build a unit complete with behaviour only to have to bug fix something, save a copy of the behaviour from the unit just so I can go back into library for the blueprint just to edit that to load up the copy and then delete it again from the library... | 2023-09-07 17:25:24 | |
| 2163 | 😀 | Suggestion | PLEASE support insert mode editing of text fields, specifically instruction comments! | 2023-09-07 16:51:30 | |
| 2162 | 😠 | Bug | why can I sometimes type -1 in instruction/subroutine inputs and othertimes I cannot, at first I thought it was just not allowed in top level behaviours but just then I couldn't even do it in a subroutine like 4 deep! | 2023-09-07 16:44:55 | |
| 2161 | 🙂 | Bug | I'm not sure, but I got the impression from discord that we are meant to send feedback to you when we got inaccessible bits of plateau like this. Hope it helps! | 2023-09-07 16:26:56 | |
| 2160 | 🙂 | Bug | Trying to open the Library seems to lock the game up. It doesn't do it all the time and I haven't narrowed down why it happens yet. | 2023-09-07 16:08:17 | |
| 2159 | 🙂 | Suggestion | Can we have overall priority settings. E.g. settings to always prioritise construction, or always prioritise material requests on channel 1, or 2 etc | 2023-09-07 15:14:48 | |
| 2158 | 😟 | General | getting signal of current research from uplink and then using getingredient behavior does not work. | 2023-09-07 14:48:04 | |
| 2157 | 🙂 | Suggestion | A more manageable game would be nice, make playing it easier when it comes to everything | 2023-09-07 13:28:24 | |
| 2156 | 🙂 | Suggestion | please ignore my last contribution :( I had the wrong network selecteced | 2023-09-07 11:45:07 | |
| 2155 | 😟 | General | I would like to be able to drop internal comps from a building. In this building I cant remove the internal storage comp unless I have a free bot adjacent to the building, and transfer it manually. Draging the comp onto a free storage slot does not creat a move job in the network. | 2023-09-07 11:36:02 | |
| 2154 | 😟 | General | 矿卡住了 | 2023-09-07 11:01:39 | |
| 2153 | 🙂 | Bug | The "Get Grid Efficiency" and "Check Grid Efficiency" don't seem to work. They always indicate < 100% when by all other indications that I can find the efficiency is a solid 100. | 2023-09-07 09:46:18 |