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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 3420 | 😟 | Suggestion | Tutorial shouldn't say to equip the requested fabricator, though it should explain why not - that it's automatically equipped. | 2023-11-25 22:48:11 | |
| 3419 | 🙂 | Bug | Changing any graphics options resets the frame rate limit to infinite. This means you have to set the appropriate frame rate limit again after adjusting all other settings. (This isnt game breaking, just inconvenient.) | 2023-11-25 22:10:47 | |
| 3418 | 😟 | General | Not enough information regarding Behavioral process and registers. Need more information to do automation and feedback from variables to know what is being stored for troubleshooting | 2023-11-25 18:30:07 | |
| 3417 | 😟 | Bug | Scattered resources sometimes are empty and cannot be removed from the world. I might be related to a bot from logistic network picking from the pile. it works when when you pick up with a right click but may bug when issuing an order to move straight from the pile of scattered materials | 2023-11-25 18:15:55 | |
| 3416 | 🙂 | Suggestion | Im about to stop playing after day 13, the reason for this is the slow advancement. It's not that I want the game to enable faster progression, it that the progression is on rails. I have way more materials than i need to progress, my material levels out perform my progression. I see no point in creating more fabricators or assemblers because i cannot use the material for anything other than more bots which i dont need because they can only obtain materials that i dont need. The advancement remind me of a game on rails instead of sandbox. | 2023-11-25 17:51:41 | |
| 3415 | 😟 | Bug | drop off action (behaviour) does not drop components on buildings under construction, it works for materials but not components | 2023-11-25 15:00:02 | |
| 3414 | 😟 | Bug | I like to have the "minimap follow camera", however when I click on the minimap to move the camera, the option disables itself. I'm not sure if this is intended behavior, however I feel this is an unexpected behavior, since I didn't disable the "minimap follow camera" option, and the views are still matching. | 2023-11-25 14:35:44 | |
| 3413 | 😟 | Performance | 命令单位移动的时候有点生硬,或者说单位有点延迟 | 2023-11-25 12:51:08 | |
| 3412 | 😀 | General | 2023-11-25 10:50:10 | ||
| 3411 | 🙂 | Suggestion | Add a form of gates for walls so we don't need to leave 1 block gaps in our walls would be nice | 2023-11-25 08:46:21 | |
| 3410 | 🙂 | General | The drone ports are a little fiddly. For example when i wanted to move all my ports to a different spot on the map... saw that destroying the drone port just made all the drones "boxify" themselves wherever they were on the map... noticed that if i turn the drone port off that all the drones return home (mostly: one small bug i had 1 out of 30 refuse to return and just seemed to live forever on one charge lol).... So i found the "ctrl click to boxify" when they were in the drone port, which was nice... shouldve used that first... but then later on when i rebuilt the drone ports and stocked them up, if i started with an "off" drone port, all the drones inside were ALSO off... and it's pretty hard to turn drones on... right click, click "select unit", then click power button... Not sure suggestion: maybe just a more easy way to select the drone units? Some way you can hold ctrl and select multiple so you can turn them all on at once? Not sure... amazing game though :) thanks so much! | 2023-11-25 07:53:41 | |
| 3409 | 😟 | General | coop is hard to see what the other person is doing and not sharing blueprnts is meh | 2023-11-25 07:30:57 | |
| 3408 | 😀 | Suggestion | A way to move/relocate buildings would be very handy! | 2023-11-25 07:19:44 | |
| 3407 | 😀 | Suggestion | Have programs that point to a "Master" program or something like that. So you can change the program and it auto-deploys to all things pointing to it. | 2023-11-25 07:18:53 | |
| 3406 | 😠 | General | The amount of clicking needed is *WAY* too much. Most annoying thing is building deconstruction. There's no justificaton for needing a dedicated deconstruction component to be able to deconstruct buildings, but even so, the runners / workers should be automatically picking up the materials left behind. | 2023-11-25 04:09:12 | |
| 3405 | 😟 | Suggestion | A tutorial on how to actually 'repair' a scout's targted "explorable" with a bit of automation would be greatly appreciated. | 2023-11-25 03:04:05 | |
| 3404 | 🙂 | Bug | HQ 옆에 규사를 습득할 수 없습니다 | 2023-11-25 02:26:54 | |
| 3403 | 😀 | General | Very Good did not do tutoral and was able to figure out the UI that is very very clean, and very well made. Keep up the good work. | 2023-11-25 01:56:43 | |
| 3402 | 😀 | Suggestion | This is becoming silly.. I can script automatic loading of drones, even with numbers have them stop when fully loaded up, but I cannot build bots or buildings with drones preinstalled. If I want to preload drones I have to go through the Behaviour Controller. If I want a Shared Storage on a follower bot with a drone to fill it up, and a Goto loop for radio, I need three internal slots. The behaviour controller to load the drone pushes it to four. | 2023-11-25 01:27:32 | |
| 3401 | 😟 | Bug | Tutorial: Set up Transport Route 3. Even after I have assigned a miner and a storage to the worker, it moves silica to storage. But tutorial is stuck, it won't move on. | 2023-11-25 00:57:44 | |
| 3400 | 😀 | Suggestion | It would be nice to pull the name of a unit and use it to set a value - for example, you could have a unit called 'Crystal Stockpile Follower 1' and your miners could be built around unloading into that unit as they are built. 'Crystal Courier 1' could be built with a transport route preassigned between 'Base Crystal Stockpile' and 'Crystal Stockpile Follower 1'. In case of duplicate names you could assign how many followers each duplicate name has, what range from where built to assign followers, whether to prioritise nearer of further. | 2023-11-25 00:18:07 | |
| 3399 | 😀 | Bug | Scripts can read Radio signals without channel selections, even without Radio Reciever equipped. Command needs replacing with Radio Reciever Channel selection and Channel Output handling. | 2023-11-24 23:46:41 | |
| 3398 | 😀 | Suggestion | Could you make the library a little more accessible? Deleting saves one by one is a hassle. Also, something like a mini simulation in the library would help with prototyping and behavior programming. You could have a mini simulation of a unit to test functions and stuff | 2023-11-24 23:04:11 | |
| 3397 | 😀 | Bug | Units don't seem to have any way to read the drone inventory, which means drones have to be manually assigned. Automating the picking up and unpackaging of drones is possible, but I can't find a way to have the unit stop when full. Possibly incrementing a number is possible, I will experiment with that but requires knowing how many drones you intend to assign in advance. | 2023-11-24 21:58:05 | |
| 3396 | 😀 | Bug | Scripted follower bots are blocking bots for interaction. They need a new script to move them around pathblocked units on your side with combat or transport instructions. Strongly recommend this is given a dummied loop that is always executing as players are unlikely to appreciate having to teach their bots pathblock ettiquette. The pathblocked bot should *not* go passive and should keep trying to force a path. Use a sorting algorithm that sees the bots as blocked spaces with unblocked spaces around them that can be swapped with blocked spaces to clear a path. Account for recursive blocks - travelling the path should not keep it from forming. | 2023-11-24 21:38:06 | |
| 3395 | 😀 | Suggestion | Blight Magnifiers are wonderful, but we need new radar and miner behaviours to properly capitalise on their potential. For the radar we need an area scan that will select all valid matches in a radius. A number shows the range and mousing over the radar also shows the range - potential range of the radar unit in one colour, applied range in another. Miners need two new behaviours. Select Highest Value Deposit and Select Against Shared Mining Target. Extra points for setting this up with mining drones with scripting inherited from the drone carrier. | 2023-11-24 21:22:55 | |
| 3394 | 😟 | Bug | I have a blight container and extractor. The mission for it still shows 0/2 progress. Sorry, sent before without attaching a save. Here's a save. | 2023-11-24 19:45:01 | |
| 3393 | 😟 | Bug | I have a blight extractor and container built and operational. The mission for it still shows 0/2 progress. | 2023-11-24 19:43:29 | |
| 3392 | 😟 | General | Gathering blight gas seems to be unbalanced. I have over 50 extractors and I don't have enought to make enen a small part of the amounts I need. | 2023-11-24 16:19:10 | |
| 3391 | 😠 | Suggestion | The bugs are unreasonably hard. A single bug hive spawns in around 3 flying bugs when I'm still on the stage of medium turrets and cubs. It's impossible to deal with at times. | 2023-11-24 15:04:45 | |
| 3390 | 🙂 | Suggestion | Rather than having a "Damage" & "Damage/Second", it would be better to know the "Damage" & "Fire rate". Knowing the dmg/sec doesn't tell us how fast the weapon fires directly and it's easier to compare two weapons if we can see the fire rate and damage | 2023-11-24 14:34:29 | |
| 3389 | 🙂 | Bug | When i'm producing 'Transfer Drones', they just get dumped packaged on to the ground outside the building... There's plenty of storage space for them. I guess maybe it's producing the "actual" drones, and then the drones dont have a drone home so turn themselves in to packages? | 2023-11-24 10:59:52 | |
| 3388 | 😀 | Bug | 42,74 is a pile of silica on a plateu with no access. Cant figure out a command for a units' promgrammable block to escape a loop if path is blocked. | 2023-11-24 06:32:14 | |
| 3387 | 🙂 | General | Pleayed a few games (3 or 4). Got the hang of it (I think). I have the resources set to High and I've run out of Silica sand, and am now crawling around the map trying to slowly gather it. I'm sure there are better ways to accomplish this, but it's not clear/obvious to me (and not enough online resources at this time). May try another game, or may give it a few months to come back to. Looks awesome! | 2023-11-24 02:18:10 | |
| 3386 | 😀 | Suggestion | Creative mode. It would make planning factory much easier and would allow making insane builds. | 2023-11-23 21:43:41 | |
| 3385 | 😟 | General | it's unclear how to get a deployer out of a dropship and deployed. I see one near my base | 2023-11-23 19:38:42 | |
| 3384 | 🙂 | General | hh | 2023-11-23 18:13:22 | |
| 3383 | 🙂 | General | r | 2023-11-23 18:13:14 | |
| 3382 | 🙂 | General | t | 2023-11-23 18:12:31 | |
| 3381 | 😟 | General | German translation is very poor. For example, in the game, drop is Tropfen, like a small piece of water. But it should be "fallen lassen" | 2023-11-23 17:29:26 | |
| 3380 | 😟 | Bug | the passive bugs cheat is stuck on, I can't turn it off. when creating a new game I have hostile bugs enabled but they never come because the cheat is enabled in settings. | 2023-11-23 16:53:12 | |
| 3379 | 🙂 | General | I have to program simple miners at the start of the game, and I have to create something more advanced later on its just too awfull at the start of the game I understand later in the game yes. But I use more time and energy on gathering resources by hand almost instead of building my base. "My factory must grow" Make it easier for the bots to gather early game minerals I dont mind the rest. | 2023-11-23 15:49:12 | |
| 3378 | 😟 | Bug | Power and bot radius stays in its previous position even after moving the bot | 2023-11-23 15:23:18 | |
| 3377 | 😀 | Bug | Mining drones do not inherit the mine instruction on their drone port unless manually assigned. Ther mining laser does not appear to inherit the done port, but will remember mining intruction if assigned once per drone. | 2023-11-23 14:44:11 | |
| 3376 | 😟 | Bug | arrow keys stop working after clicking buttons to control bot logistics | 2023-11-23 14:29:36 | |
| 3375 | 😀 | Suggestion | Mining drones seem poorly implemented. They are expensive and past a high tech gate but prove no real advantage over worker bots except for being able to effectively mount a small mining drill on an I slot with an internal drone port. Options to make them more enticing include more rapid mining, highr yield and more resources available - why as human tech can they not mine aluminium? | 2023-11-23 13:53:10 | |
| 3374 | 😟 | Suggestion | Need a loop through command that works in conjunction with radars when checking non-building and non-bot entities. Currently the radar will only find the closest. | 2023-11-23 13:40:34 | |
| 3373 | 😀 | Suggestion | Blight Magnifier seems intended to synergise with behavioural programming, but is held back by radar only selecting the closest match. Miners will cluster the resource clsoest to the dropoff, leaving regneration wasted. Worse, they will tend to mine similar nodes - those closest to dropoff. We need a way to tell miners to target higher yields, and to scan for resources again if the result is too low, nd to tll them tomine iffrnet nodes. | 2023-11-23 12:33:26 | |
| 3372 | 😀 | General | Can the search bar automatically receive focus when opening any menu? Thanks! | 2023-11-23 12:31:12 | |
| 3371 | 😟 | General | after deployer pick up a building, all registers, including signal&visual are cleared. and it seems like that variable is cleared too | 2023-11-23 06:30:22 |