Desynced Feedback

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IDRatingCategoryDescriptionScreenshotDate
3393😟BugI have a blight extractor and container built and operational. The mission for it still shows 0/2 progress. 2023-11-24 19:43:29
3392😟GeneralGathering blight gas seems to be unbalanced. I have over 50 extractors and I don't have enought to make enen a small part of the amounts I need. 2023-11-24 16:19:10
3391😠SuggestionThe bugs are unreasonably hard. A single bug hive spawns in around 3 flying bugs when I'm still on the stage of medium turrets and cubs. It's impossible to deal with at times. 2023-11-24 15:04:45
3390🙂SuggestionRather than having a "Damage" & "Damage/Second", it would be better to know the "Damage" & "Fire rate". Knowing the dmg/sec doesn't tell us how fast the weapon fires directly and it's easier to compare two weapons if we can see the fire rate and damage 2023-11-24 14:34:29
3389🙂BugWhen i'm producing 'Transfer Drones', they just get dumped packaged on to the ground outside the building... There's plenty of storage space for them. I guess maybe it's producing the "actual" drones, and then the drones dont have a drone home so turn themselves in to packages? 2023-11-24 10:59:52
3388😀Bug42,74 is a pile of silica on a plateu with no access. Cant figure out a command for a units' promgrammable block to escape a loop if path is blocked.2023-11-24 06:32:14
3387🙂GeneralPleayed a few games (3 or 4). Got the hang of it (I think). I have the resources set to High and I've run out of Silica sand, and am now crawling around the map trying to slowly gather it. I'm sure there are better ways to accomplish this, but it's not clear/obvious to me (and not enough online resources at this time). May try another game, or may give it a few months to come back to. Looks awesome! 2023-11-24 02:18:10
3386😀SuggestionCreative mode. It would make planning factory much easier and would allow making insane builds.  2023-11-23 21:43:41
3385😟Generalit's unclear how to get a deployer out of a dropship and deployed. I see one near my base 2023-11-23 19:38:42
3384🙂Generalhh 2023-11-23 18:13:22
3383🙂Generalr 2023-11-23 18:13:14
3382🙂Generalt 2023-11-23 18:12:31
3381😟GeneralGerman translation is very poor. For example, in the game, drop is Tropfen, like a small piece of water. But it should be "fallen lassen" 2023-11-23 17:29:26
3380😟Bugthe passive bugs cheat is stuck on, I can't turn it off. when creating a new game I have hostile bugs enabled but they never come because the cheat is enabled in settings.  2023-11-23 16:53:12
3379🙂GeneralI have to program simple miners at the start of the game, and I have to create something more advanced later on its just too awfull at the start of the game I understand later in the game yes. But I use more time and energy on gathering resources by hand almost instead of building my base. "My factory must grow" Make it easier for the bots to gather early game minerals I dont mind the rest. 2023-11-23 15:49:12
3378😟BugPower and bot radius stays in its previous position even after moving the bot 2023-11-23 15:23:18
3377😀BugMining drones do not inherit the mine instruction on their drone port unless manually assigned. Ther mining laser does not appear to inherit the done port, but will remember mining intruction if assigned once per drone. 2023-11-23 14:44:11
3376😟Bugarrow keys stop working after clicking buttons to control bot logistics 2023-11-23 14:29:36
3375😀SuggestionMining drones seem poorly implemented. They are expensive and past a high tech gate but prove no real advantage over worker bots except for being able to effectively mount a small mining drill on an I slot with an internal drone port. Options to make them more enticing include more rapid mining, highr yield and more resources available - why as human tech can they not mine aluminium? 2023-11-23 13:53:10
3374😟SuggestionNeed a loop through command that works in conjunction with radars when checking non-building and non-bot entities. Currently the radar will only find the closest. 2023-11-23 13:40:34
3373😀SuggestionBlight Magnifier seems intended to synergise with behavioural programming, but is held back by radar only selecting the closest match. Miners will cluster the resource clsoest to the dropoff, leaving regneration wasted. Worse, they will tend to mine similar nodes - those closest to dropoff. We need a way to tell miners to target higher yields, and to scan for resources again if the result is too low, nd to tll them tomine iffrnet nodes. 2023-11-23 12:33:26
3372😀GeneralCan the search bar automatically receive focus when opening any menu? Thanks! 2023-11-23 12:31:12
3371😟Generalafter deployer pick up a building, all registers, including signal&visual are cleared. and it seems like that variable is cleared too 2023-11-23 06:30:22
3370😠Generalvariable A always cleared outside of condition here2023-11-23 06:16:59
3369🙂SuggestionWhen telling me that there is blight gas, it'd be better to show me where, because I have no idea where it is or what it looks like on first play through.  2023-11-23 03:28:40
3368😟GeneralKind-of-a-bug: The human Explorer spawned on a small cliff with no way to get to it. I saw flyer tech, but im not sure if i would be able to get to him - havent progressed that far.2023-11-23 01:20:10
3367😠Bugyour tutorial broke. It wants me to slot a fab into the command center and produce circuit boards, i've done that, but it wont continue 2023-11-23 01:10:56
3366😀Bugoops - sent a bug report without actually saying how I did it. I apologize for my last bug report, of this similar topic

I dragged items from the loose "Scattered Resources" piles into the command center. These scattered piles have 0 items but still exist. Right-click to pick up with a scout or worker does not clear them.
2023-11-22 23:35:00
3365😀BugI picked up some loose sand, and it left a pile with 0 items. Bug or feature?2023-11-22 23:33:07
3364😀Generali will start over to see what i missed  2023-11-22 23:26:38
3363😟SuggestionThe UI would feel much snappier if common game actions took fewer UI interactions to get done.

For example, selecting a new research seems to take five actions - open the research panel, open the section that has the desired research, click the desired research to select it, click a confirmation button on the left side of the screen, close the research panel.

This could be reduced down to two UI interactions. First, opening the research panel. Second, the research panel could show all current available researches in some kind of geometric pile, and the first research to be clicked (or maybe double-clicked) is started.
 2023-11-22 22:27:01
3362😀General? 2023-11-22 22:08:18
3361🙂SuggestionMiddle mouse button rotation could use a sensitivity slider, the default is a little too high for my taste.

Sliders in menu change size when the amount of characters in the percentage text changes, should be set to static width.
 2023-11-22 21:31:24
3360🙂SuggestionI believe the amount of resources in nodes is far too low. Overall I have been having a TON of fun playing Desynced, but having to spend so much time on finding resources instead of making my bots more efficient takes away from my experience. 2023-11-22 20:36:04
3359😟GeneralThe assembler on the roof of the command centre does not appear to render correctly.2023-11-22 20:33:16
3358😟BugGame doesn't detect I have built 2 more production buildings so the tutorial gets stuck 2023-11-22 20:27:02
3357😟SuggestionWhen editing behaviors the behavior editor can get filled pretty quickly. This either requires the player to scale the editor to see more (making it harder to read the actaul boxes) or use the right click to drag the editor so the relevant portions of the editor can be seen. I find myself constantly trying to use the WASD controls to try and move the editor. It feels like it would make editing complex behaviors much easier and just "fits" with the control scheme you've already trained the user for in the other parts of the game.2023-11-22 19:34:51
3356😟SuggestionAdd proper resolution support for windowed mode please.
Or allow to set a UI zone in Fullscreen.

I'm playing on an ultra wide monitor and would like to restrict the UI to be more in the center.
 2023-11-22 18:32:36
3355😟BugWhy did it only grab one item after I pressed take all? There's no powergrid even vaguely nearby so there's no way it should have been assigned to a different bot (which is also annoying but probably isn't an actual bug). It's doing this every time and is slowly getting more annoying.2023-11-22 18:24:02
3354🙂BugWrong displaying of line2023-11-22 17:31:23
3353🙂SuggestionCan we get a pause button on buildings so we can temporarily stop production without having to reset the recipie? 2023-11-22 16:40:52
3352🙂Generales wäre gut, wenn Läufer und restliche Fahrzeuge einen unterschiedlichen "ohne Artbeit"-Button hätten, die läufer interresieren weniger, aber Bergarbeiter oder Transporteure sind da schon wichtiger 2023-11-22 15:02:32
3351😟BugThe new Read Radio function outputs nothing if an entety is used as a band.  2023-11-22 14:58:17
3350😀SuggestionI may be wrong, but I think that there is no way to find all bots that have in their behaviour, or as a store target, a particular building.
This is very important when e.g. I upgrade a storage (from 8 to 16 or to 24 items), move a set of building to a new location (i.e. build new and deconstruct the old ones). I need to know all the bots that have been automated to use these buildings, in order to change to the new ones (otherwise I have to check one by one, or wait until I notice that something is wrong)
 2023-11-22 13:46:47
3349😀SuggestionNice feature that the "idle bot" window does not close when I select a bot and assign it a job.
However, the windows is over the map and it is difficult (in my big map) to assign a job (e.g. mine) that it is far away from its current location.
I would expect to be able to change size, minimise and move the window.
2023-11-22 13:35:35
3348😟GeneralAdvanced Production Tutorial not updating. Built several Assemblers through the Comm centre and placed them.  2023-11-22 12:53:10
3347😟SuggestionGuys, some of your translations are terrible. Meaningless fatass terms are simply thought up because no translation software is able to look into your brains to see what is meant and what you actually want to say. Please get help from CROWDIN or similar services. 2023-11-22 12:50:28
3346😠GeneralI'm playing the tutorial and it says click the "Deploy Base" button. I don't see a deploy base button anywhere. Uninstalling game. 2023-11-22 11:42:39
3345😠BugThere are more than 400 orders and my bots are still idle with no apparent reason. They are on the same logistics network, they are capable of delivering the order but they stand still.  2023-11-22 10:39:53
3344🙂BugIf I transfer a scattered resource to storage by clicking on it, then dragging its contents to the storage, the actual "structure" in the world that represents the scattered resource does not disappear. If I click on it, I can see that it's now empty. If I try to gather it by right clicking, it says that there's no inventory space available (which there is). I also can't destroy it. 2023-11-22 07:11:04
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