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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4955 | 😀 | Suggestion | Please add a comment block (ignored by the processor) that you can attatch to a command (even if it sits in the flow like a command) or leave freestanding. The current comments ability is pretty limited when it is only for a single command. When i decide to change a command I have to copy it out of the old command and into the new command. Usually the logic hasn't changed, i just decide a different command was better. Sometimes I want to leave notes about places I want to change but aren't going to right now.. etc etc | 2025-01-10 03:11:48 | |
| 4954 | 😟 | Bug | Can't progress Human Discovery 2/8. Tried a fresh | 2025-01-03 18:28:40 | |
| 4953 | 😀 | Suggestion | Hi, please change the Foundation (Advanced) to a more ciruit board style like the others. Looks so grid-like now and very equal to the Logistic Network toggle. Does simply not look good. And if you'vespare some time, please tune up the shields opacity. They are so bright and your can't really look throug and see components on the (fighter)bots or (defense)buildings. Aaaaaand if you even have spare some more time. Just display the colour of the "highest" equipped shield level instead of cycling through all of them discoball-like. Overall great game :). | 2025-01-02 15:04:34 | |
| 4952 | 😀 | Suggestion | Hi, | 2025-01-02 14:58:12 | |
| 4951 | 😟 | Suggestion | Path finding for workers that considers using connected tiles would work much better. Or a setting that restricts them to powered tiles. | 2025-01-02 13:15:26 | |
| 4950 | 😟 | Suggestion | It would help in "Human Discovery" step 3/8 to add where to return, because for me returning to the defunct human research centre doesn't make any sense. | 2025-01-02 10:17:02 | |
| 4949 | 😟 | General | Every once in a wile, things get stuck, and I can't select units, and the only thing that happens when I click is these light pillar things appear. I'm assuming it's some sort of multiplayer location ping/notify thing, but I haven't got a clue how to turn the thing on or off! | 2025-01-01 18:06:15 | |
| 4948 | 😀 | General | no issues as of now | 2025-01-01 16:27:47 | |
| 4947 | 😀 | General | I found on the wiki that extracting blight takes 15 seconds. I think it would be good to also show this time in-game on the Blight Extractor, similar to Miner. | 2024-12-31 14:40:43 | |
| 4946 | 😟 | Bug | Repair component heals when out of range. You can create a central repair station that heals whatever the radar sees. | 2024-12-30 23:55:34 | |
| 4945 | 🙂 | Suggestion | Suggestion for Blueprints. The ablility to have entire groups of buildings in a blueprint. | 2024-12-30 13:57:22 | |
| 4944 | 🙂 | General | Hate virus, kill virus. | 2024-12-30 06:08:29 | |
| 4943 | 😟 | Bug | https://www.reddit.com/r/Desynced/comments/16g3gu4/drop_off_bug_solved_but_wonky/ Behavior Drop Off Item into with a set amount does not work. no drop off. only when amoung in target is less than stack in dropoff item/amount. | 2024-12-28 19:59:40 | |
| 4942 | 😟 | Suggestion | Just make deconstuction a built-in feature rather than a bot component, which gets super annoying fast | 2024-12-26 22:54:30 | |
| 4941 | 😟 | General | I'm going through the tutorial and it doesn't seem like it's letting me place the second deployer. I get the white outline of the object, but nothing I do gets it to place, and I have pressed every key on my keyboard. | 2024-12-26 22:13:39 | |
| 4940 | 😟 | Suggestion | Production buildings that are powered down should still have products available to network if logistics is enabled for the building still | 2024-12-26 21:49:40 | |
| 4939 | 🙂 | Suggestion | Make Miner components stack | 2024-12-26 21:34:44 | |
| 4938 | 😟 | General | Transporter does not move close enough to pick up from building | 2024-12-25 23:31:57 | |
| 4937 | 🙂 | Bug | Collision, no ramp visible but units move as if there is one | 2024-12-24 08:38:26 | |
| 4936 | 😟 | Bug | Broken collision/pathfinding map? Looks like a ramp, but units refuse to path through it. | 2024-12-24 08:16:13 | |
| 4935 | 😟 | Bug | If the first time I try to retrieve an item from one of these buildings it fails due to lack of space (using the get all button), it becomes stuck there. | 2024-12-24 00:05:31 | |
| 4934 | 😟 | Bug | Les recherches se stop avant la fin alors que les objets sont en stock. Il faut placer les derniers élément manuellement dans l'antenne pour que la recherche se débloque. | 2024-12-23 22:26:06 | |
| 4933 | 😟 | General | too complicated | 2024-12-23 18:44:15 | |
| 4932 | 😟 | Bug | Hello, When I use 'radar' to detect sand. If this is contained in a silica tree the result does not contain the quantity but '0'. This is annoying because I would then like to compare this quantity. | 2024-12-23 08:53:19 | |
| 4931 | 🙂 | Bug | Wall building placed deep in the ground, | 2024-12-22 20:08:11 | |
| 4930 | 🙂 | Suggestion | In my opinion, There should be less resources around, seems like theres endless, would be better with less and bigger deposits imo, :) | 2024-12-22 17:26:50 | |
| 4929 | 😟 | Bug | In the behavior controller, count slots has no type for FLYER. There doesnt seem to be any way to programatically interact with landing pads either. | 2024-12-20 08:58:47 | |
| 4928 | 😀 | Suggestion | Just picked this game up. Can't believe I never tried this game before now! Really enjoy all that I have seen. I especially however enjoy watching the AI build the bases in the versus mode. I was wondering if there would be a way this could be ported to freeplay mode as well. It's just | 2024-12-20 04:15:18 | |
| 4927 | 😀 | General | Great Game ,,,Love it! | 2024-12-20 03:53:11 | |
| 4926 | 😀 | Suggestion | Hi Desynced Team, I just wanted to say that I absolutely love the game! Keep up the great work. I'm a computer programming student, and I have to say, I really like the way you've set up the Behavior Controllers. They’re intuitive and offer a lot of possibilities. That being said, I feel like they’re a bit limited in terms of what’s possible. While you can create some amazing setups with the current system, more complex automations often require a large number of blocks to achieve the tasks. This can make the process feel a bit cumbersome. My suggestion is to introduce a text-based option for more advanced users. Perhaps you could add a small button in the Behavior Controller to switch between the current block system and a text-based system. This system could use a programming language like C++, or really any language you think fits best. The key idea is to give users who are comfortable with code a more streamlined way to create complex behaviors. Additionally, you could have inputs and outputs formatted as JSON for ease of use and readability. The more detailed and flexible the system, the better it would be for players looking to create more sophisticated automations. Thank you for taking the time to read my suggestion. I appreciate your hard work and patience. Looking forward to seeing how the game continues to grow! Best regards,Wicked_Jack_BOO | 2024-12-19 19:39:25 | |
| 4925 | 😀 | Suggestion | hi | 2024-12-19 19:25:25 | |
| 4924 | 🙂 | Suggestion | The content of sign posts should persist when you save them in blueprints. | 2024-12-19 07:26:47 | |
| 4923 | 🙂 | General | The | 2024-12-19 07:26:19 | |
| 4922 | 🙂 | Bug | The Cub in the middle of the screenshot is repairing a structure from a long way away | 2024-12-18 19:20:32 | |
| 4921 | 😟 | Bug | Defense Platforms don't take on base colours | 2024-12-16 06:02:04 | |
| 4920 | 😟 | General | боты зависли | 2024-12-15 21:01:57 | |
| 4919 | 😟 | Suggestion | A year ago there was a post about mutlicubes being added in the future. Can you give the world an update on what year that might be? 2025? 2029? 2500? | 2024-12-14 02:31:51 | |
| 4918 | 😀 | General | 0.0 | 2024-12-12 02:15:45 | |
| 4917 | 😀 | Bug | Geforce 3090 TI를 사용하는 유저입니다. 게임 시작하면 그 뒤에는 잘 되는데, 게임 시작 전에 로고 화면에서 Crash가 빈번하게 나타납니다. Graphic Driver를 최신으로 Update하라고 해서 했는데도 계속 이 문제가 발생하는데 Fix 부탁드립니다. | 2024-12-08 01:02:10 | |
| 4916 | 😀 | General | ok | 2024-12-07 23:04:05 | |
| 4915 | 😟 | General | The tutorial is very "do X then Y by clicking Z" so it doesn't actually help me remember what I need to do nor be clear. I hit the point where I need to equip the miner to the worker but I can't remember the shortcut nor the action to make it happen. I've got a few thousand hours in different factory games and city games so to hit a wall of something not incredibly obvious turns me off | 2024-12-07 12:14:09 | |
| 4914 | 🙂 | General | 2024-12-07 10:12:14 | ||
| 4913 | 😠 | Suggestion | Phase flower is teleporting units that go between areas. Very hard to prevent so I end up having to babysit them... also, what exactly are phase flowers and how do I handle them? | 2024-12-07 07:40:31 | |
| 4912 | 😀 | General | e | 2024-12-07 07:01:42 | |
| 4911 | 🙂 | Bug | Total Protection not working (I believe the repro is finish research before any units encounter the virus) | 2024-12-06 04:02:53 | |
| 4910 | 😟 | Bug | Unable to save my game. Keep getting error messages. I have played several more hours and still unable to save. I have no idea what glitched the game to no longer be able to save. I have not shut down the game hoping that it might fix itself but it has not after several additional hours of gameplay. | 2024-12-06 00:42:27 | |
| 4909 | 😟 | General | Die Teleportblume hat einen Bot in eine Schlucht teleportier, aus der er nicht mehr raus kann | 2024-12-05 19:36:45 | |
| 4908 | 😟 | Bug | Beacon suddenly stopped fulfilling the requests of the surrounding buildings. It worked fine since essentially the beginning of the save. The beacon still grabs the Plates and outputs into the bottom storage, but doesn't pull Ingots from the top | 2024-12-04 17:41:17 | |
| 4907 | 🙂 | General | Played the demo's tutorial, the only "negative" was that when I equipped the assembler it wasn't clear I equipped it into the hub; I was trying to find *my* inventory. I realized my mistake after a bit, but otherwise the tutorial is very well done. Perhaps a bit over-hand holding, but there's a lot going on so I'm not sure it would be as effective otherwise. | 2024-12-03 18:13:03 | |
| 4906 | 🙂 | Suggestion | Additional worldgen parameter: scale factor >1: biomes are bigger, resources are further apart, resource patches are more extensive,... <1: the opposite | 2024-12-03 13:55:20 |