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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 5011 | 😟 | Bug | A group of ravagers appears, and seconds after this moment, they spawn a hive behind my wall, next to my turrets. This is a bug about bugs spawning bugs. | 2025-02-04 14:07:04 | |
| 5010 | 🙂 | General | gate and wall are under the cliff... only visual, just to let you know ;-) | 2025-02-03 22:23:29 | |
| 5009 | 😟 | Bug | Warehouses with transporters, and transport bots that load up on goods, do not deliver anything unless "supply" is also ticked, which breaks my designs. | 2025-02-03 14:41:28 | |
| 5008 | 😀 | Bug | Ignore my nanobot bug report, I'm a dork and missed that I skipped a previous node. You'd think I just started instead of having nearly 150 hours playing this :facepalm: | 2025-02-02 04:22:53 | |
| 5007 | 🙂 | Bug | FYI Nanobots research node is busted in this build, it says Missing Required Tech but I've completed the entire section of this research. Even the final node for the group. Looking forward to checking out some of the new stuff you're working on, keep up the good work! | 2025-02-02 04:05:38 | |
| 5006 | 😀 | Bug | the enemy's strength has increased sharply. like 5x more. Bug's bug? | 2025-02-02 03:46:48 | |
| 5005 | 😠 | Suggestion | can we let bots be able to shoot and move at the same time again | 2025-02-02 01:35:35 | |
| 5004 | 😀 | Suggestion | It would be nice if the overlay had a new option to show turret ranges. Might need to have maybe two seperate options, one to always show and one to show only for selected units. Use case scenarios would be to quickly check if you have any blind spots where defenses don't cover at a quick glance. Another would be to see engagement range of your mobile units when you plan on being in combat. Another use case scenario would be if you have a turret building blueprint ready to be placed, you could see it's engagement range before placing so you can decide if it's a good spot to build it without having to build it first and then checking the range. | 2025-02-01 19:40:27 | |
| 5003 | 😟 | Bug | When behavior is running on an undeployed command center when it gets deployed, the behavior will break upon deployment. While behavior will be running, the parameters will be lost, together with system 'losing' the ability to work with them. Saved game contains command center that will be deployed automatically in 2-3 minutes, as soon as two construction sites are complete. To replicate expected behavior - reload Command Center's Behavior into the controller to reset the parameter assignment after deployment. | 2025-02-01 11:26:01 | |
| 5002 | 😟 | Bug | Energy Folding Reserach, Two link with material but not function like cant to operation i check other research still running, this research Energy Folding stuck so i cant get research Sir. | 2025-02-01 10:09:36 | |
| 5001 | 😟 | Bug | Inventory partially hides behavior panel | 2025-01-31 17:12:28 | |
| 5000 | 🙂 | General | The mouse over ability to see research progress isnt working. | 2025-01-31 14:26:41 | |
| 4999 | 😟 | General | I cant see the building that the crane is going to place. | 2025-01-31 14:00:15 | |
| 4998 | 😟 | General | Units jump from time to time | 2025-01-31 13:07:33 | |
| 4997 | 🙂 | Bug | A building with a portable transporter installed delivers items to an adjacent storage that is requesting them, even though the building is disconnected from the network and has no channel selected. | 2025-01-31 11:23:51 | |
| 4996 | 😟 | General | Nach dem letzen Update ist das unspielbar! Zu viele Bugs im aggresive Mode. Bitte zurücknemen. Alle Einheiten sind vernichted. Stoppe das spielen... Stoppt das mit den Nestern... | 2025-01-30 21:37:19 | |
| 4995 | 🙂 | Suggestion | This thing is used for power generation. Should it be translated as "battery"? In my language, it is translated as "battery" | 2025-01-29 21:22:26 | |
| 4994 | 😟 | General | 不知道是汉化问题还是什么。 选项卡里有三个 > 我不知道这是什么意思 当我试验过后,发现它们是不同的功能 可能 | 2025-01-29 21:15:56 | |
| 4993 | 😟 | Bug | when working with blueprints, save current selection saves to the topmost folder and not to the current folder. It should save to the current folder. | 2025-01-29 05:15:35 | |
| 4992 | 😟 | Bug | Minor bug. Using a behaviour with the "mine" instruction with 2 mining lasers equipped causes only the first one to mine, the second one is idle. | 2025-01-29 04:33:15 | |
| 4991 | 😠 | Bug | Blueprints and Behaviors share the same folders if they have the same name. This is not obvious until renaming or deleting | 2025-01-29 02:19:28 | |
| 4990 | 😟 | General | Please allow deleting contents along with folder for behaviors and blueprints | 2025-01-29 00:27:41 | |
| 4989 | 😟 | Suggestion | Mass deconstruction! Please! I'm tired of taking down walls one by one | 2025-01-28 07:20:25 | |
| 4988 | 😟 | General | Hi devs! I've been away from the game for a while and started playing again after the combat update. I'm noticing some things that are quite hard for me to manage compared to what I'm used to. First, behaviors. I tried editing one of my old behaviors and saving it as a separate copy but it ended up overwriting my old behavior. I remember having the option to save the current behavior as a new one or overwrite the previous. Why would you change this? It seemed intuitive to me. Second, as much as I like having separate sections for Faction and Global blueprints and behaviors, I also wish that they don't interfere too much with the simple workflow. Let me explain. When I'm saving a blueprint now, I have to pick whether I should save it as a faction one or "My" blueprint. And if I somehow save it to the wrong one, they don't show up in my build menu or assemblers (I saw that we can toggle this for buildings but not for assemblers). I just wish that this whole thing wasn't as complex and confusing. But then again, it may be because I was so used to the simplicity I had before. I hope you consider these. It's stressing me out | 2025-01-27 14:49:02 | |
| 4981 | 🙂 | Bug | when building a gate, the hollogram and the finished gate are rotated 90 degreese from each other, so when placing the hollogram to build the gate lined up with a wall, when the gate gets completed, it will be the wrong orientation. | 2025-01-27 06:19:16 | |
| 4980 | 🙂 | Suggestion | It must be stated clearly what the return value is from an action, for instance a scan. Right now it's guess work to figure what an action resulted in. Is it a ore type? is it a position? is it something else. | 2025-01-27 01:24:23 | |
| 4979 | 😟 | Bug | buildings fail to finish constuction, reset progress and materials. also, the human research cannot be done further as the ?pallet of steel beams? cannot be made by anything, displays ??? | 2025-01-26 07:31:56 | |
| 4978 | 😟 | General | Would you please put the electrical overlay back on the mini map. | 2025-01-25 00:54:31 | |
| 4977 | 😀 | Suggestion | I would like the ability to edit how long the day and night cycle is specifically, as well as introduce night time obstacles that the player must overcome, such as night specific hostile creatures/patrolling bugs, or anything of the sort. This would allow more options for the player to up the difficulty in a natural way(night specific changes), while also adding the option(the day/night cycle editing) for the player to create self imposing challenges or just more difficulty. An example could be having night only challenges which on its own would disable any form of solar energy generation that the player would have to keep note of. Another example would be if there are more solar based functions added to the game, the player would have to balance between day time gameplay and night time gameplay, say a Solar based turret that does nothing during the night but in return is pretty strong during the day. An example custom scenario could be Short Days Long Nights where it's now like 20% Day and 80% Night, so the player would have to make sure to use the time wisely as when night comes, it would bring all sorts of trouble. | 2025-01-24 16:40:37 | |
| 4976 | 😠 | General | The changes to the UI made in todays update on the experimental build are a negative that makes the UI worse. Please either revert the positioning change to inventory and research status or allow an option for customization of the UI. By moving the inventory window to the far left of the screen you remove the centralization of the UI interface from a centralized (bottom) position that makes it harder to see and will typically add more mouse movement when dragging from the inventory to another location as the target location will more often be centralized on the screen as it is the focus of the players attention. | 2025-01-23 23:04:25 | |
| 4975 | 😠 | Suggestion | You guys have GOT to revisit how library syncing works!!!!!!!!!!!!!! I just got trolled and lost some very complex behavior logic work AGAIN because of the totally nonobvious relationship between faction library and "my" library. And my last couple hours of trying to sort things into folders, has been totally trashed by the moves of blueprints causing behaviors to *sometimes* move around?! I'm putting the game down again until this is fixed. The complexity of this game is a treat. But when the complexity management tools are completely pants-on-head, and all the basic organizational features are outright trolling me, it's an unplayable fucking mess. I'm so frustrated guys. I want to love this game. I want to bring all my friends to this game. I can't. | 2025-01-23 22:28:02 | |
| 4974 | 🙂 | Suggestion | Please make the comments on a program element able to take space that is considered by the auto-layout system. Behavior code can be very hard to understand and comments are very important. It would be fine if there is just a rectangle we can adjust manually. (I know that to deal with reflowing text on the fly can be quite unpleasant in code!) Alternatively, at least please make the comment on an element draw over other elements when that element has mouseover! | 2025-01-23 21:19:19 | |
| 4973 | 😟 | Suggestion | Considering how important the Library is, since the game is made out of such complex plans and their reusability is important... Please continue to invest more love and attention into the Library UI! For example... alphabetically sorting the categories would certainly be nice. Or at least respect nested folders and show siblings next to each other! I currently try to refactor my organization of all my design plans. It is quite difficult to guess what will produce a good result in the UI. (It is also very inconvenient to move things between deeply nested folders, but that would be another suggestion.) | 2025-01-23 20:16:35 | |
| 4972 | 😠 | General | Sorry to bother you again. I just copied from one bot to another and instead of copying the commands (what to mine and where to store) each pasted bot got turned into a unit upgrader or something. | 2025-01-22 00:01:17 | |
| 4971 | 😠 | General | I was altering a program and when I exited the building the game started moving North with no input from myself, keyboard or mouse | 2025-01-21 23:36:17 | |
| 4970 | 😟 | Bug | Up in the top left is a field of crystal. Just underneath that looks like there is some metal. Change the view and the metal disappears. Just underneath the disappearing metal is bushes. | 2025-01-21 23:22:44 | |
| 4969 | 😠 | Performance | Having multiple Plasma turrets firing on screen TANKS FPS to the point the game is un playable. fps was fine | 2025-01-21 02:49:13 | |
| 4968 | 🙂 | General | 2025-01-21 02:30:00 | ||
| 4967 | 😠 | Bug | Some menu in Simplified Chinese and Traditional Chinese corrupted, like right click on the unit, some item become '>)' or other not readable characters. I have seen this bug for at least half year, please fix it soon. P.S.:The I18N keys is bad, PLEASE DO NOT USE ENGLISH TEXT ITSELF AS KEY. | 2025-01-20 12:07:58 | |
| 4966 | 😠 | Bug | Some | 2025-01-20 12:04:51 | |
| 4965 | 😟 | General | The Human Power Plant produces 5000 power, while 4 1x1 large buildings can produce 12000 power and take up the same space. Is 5 more range worth it? | 2025-01-19 08:10:57 | |
| 4964 | 😟 | General | What's the point of the Human Transport? It only has 2 speed/7 slots/0 socket??? Far inferior to Rock (2 speed/8 slots/1L/2I), or Transport Bot (5 speed/15 slots/3I) | 2025-01-19 08:00:43 | |
| 4963 | 😟 | Bug | Human Spaceport can't produce anything | 2025-01-19 07:45:48 | |
| 4962 | 🙂 | Bug | - When in my blueprints - When inside a subfolder - clicking the save blueprint from saved item will not make a new blueprint in the folder. Instead it repeatedly makes duplicate copies in the parent folder. (Save blueprint from copied item does work). - same behavior for any unit. Video recording of the actions. https://drive.google.com/file/d/18TumiS3AuY1MiGb9M57yFRtU3EUcIrru/view?usp=sharing Also, in my blueprints. If you click to create a subfolder and name it etc. it does not save the subfolder. Only way it saves if in parent directory you drag a blueprint to the create subfolder selection. | 2025-01-18 15:14:36 | |
| 4961 | 🙂 | General | 改变阵营颜色时,有一类建筑不会改变 | 2025-01-18 04:46:36 | |
| 4960 | 😟 | Bug | Drones aren't picking up the Metal Plates to supply the Wire Fabricators but they are picking up the Silica Sand. I have a similar setup in a handful of other locations but it's only happening with Metal Plates at this location. I'm certain I have the logistics configured correctly but am willing to be proven wrong. I'm using 2 mods, neither of which I imagine would impact this: - Production Monitor by Moekumo (https://steamcommunity.com/sharedfiles/filedetails/?id=3028475425) - Behavior Debug by sacroimper (https://steamcommunity.com/sharedfiles/filedetails/?id=3043062201) | 2025-01-17 00:58:42 | |
| 4959 | 😀 | Suggestion | have the ability to zoom out all the way to the map like Supreme Commander | 2025-01-16 18:11:55 | |
| 4958 | 😟 | Suggestion | I didn't bother building anything this time around, I just drove around a bit and it is just so disappointing that there is just nothing going on here, I can literally find everything that is happening in at least the early and mid game in the starting area, there are resources of all sorts everywhere you cant move for them, the enemies can be defeated with the single gun I start with or I could just run away and some of my starting units are so bad I just dont even want them. I still have this super ship that you are telling me to make into a base which is presumably still objectively the wrong thing to do and I told you about this right out of the gate so whatever it is that you have been doing in all this time it isnt addressing the fact that this is all boring and pointless. | 2025-01-14 09:14:13 | |
| 4957 | 😠 | General | залипают кнопки Л | 2025-01-11 15:30:23 | |
| 4956 | 😠 | Bug | Command to Mine does not look for nodes within visual range. | 2025-01-10 23:53:29 |