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IDRatingCategoryDescriptionScreenshotDate
4328🙂BugBonjour, et merci pour ce superbe travail...
Néanmoins quelques soucis lorsque je fais travailler mes bots à plusieurs (ou pas d'ailleurs) :
Lorsque je paramètre l'outil d'extraction pour extraire des cristaux flaetiques, ce paramétrage n'est jamais conservé. Lorsque je clique pour déplacer le bot vers un autre spot (je clique sur la map pour lui faire suivre un chemin précis), le paramètre est immédiatement vidé. Cela le rend inutile.
Dans le même ordre, j'ai paramétré une recherche(avec le module radar), dans l'espoir que mes bots trouvent la mine suivante tout seuls, mais alors ils reviennent dans la base et ignorent mes ordres.? S'ils ne trouvent pas de ressource à portée, ne devraient-ils pas rester immobiles?
Voilà les deux soucis que m'ennuient en ce moment.
 2024-05-26 07:03:18
4327🙂SuggestionIm loving the game so far, would be nice to have a way to send a behaviour update to all units using a determinated program+ 2024-05-25 17:45:45
4326😟GeneralWhy the visual is not showing?2024-05-25 14:54:51
4325🙂Suggestion"Idle" Drones should not count as idle 2024-05-25 14:53:23
4324🙂SuggestionBehaviors are very interesting, but as a programmer myself I find it hard to follow the visual editor. Having a text-based programming language would make things a lot easier; it would also make reusing pieces of behaviors possible. If that's too much, at the very least I would ask that you leave an interface so that someone could write a mod for that. 2024-05-25 06:52:01
4323😟SuggestionPlease increase the computation cap. I've reached it in a way that is not a bug. It is to make a self adapting single connected graph between all bots that display a brown signal. I spent almost a week and a half on this, I really don't want it to go to waste like this. 2024-05-23 13:06:39
4322🙂GeneralCore mechanics are neat. I get kinda bored without the world having stuff to interact with. I'd love to find enemies or some kind of environmental threat to manage. 2024-05-23 11:55:07
4321😟BugIn a Transport Route, if the courier can't offload all its cargo because the destination doesn't have room, it will start to go back to its source. Logically, however, if the purpose of a transport route is to get materials to the destination as fast as possible, it should just wait till it's empty before going back. I suppose it might have been designed this way on purpose, but it feels like a bug to me, like it's an unintended consequence of using the goto register. I know I could write my own transport behavior, and would do so if, for example, I wanted my courier to only make the trip when it's full; but waiting to return till it's empty feels like it should be base/default behavior. 2024-05-23 03:54:53
4320😀GeneralЧат есть?
 2024-05-22 16:43:09
4319🙂General"Faction Item Amount" shows the total number of items, including items not in the logisitics network. It would be nice to see the number of items in the logistics network, and better yet the number of items in a specific logistics network (1-4). 2024-05-22 16:32:12
4318🙂SuggestionBeing able to loop over radar results the way you can loop over visible entities would be very useful. Sometimes you want to go to something other than the closest result, or refine the search results through a parameter that doesn't work as a filter (look for mineable resources with quantity > 100, for example) 2024-05-22 06:55:25
4317🙂SuggestionAllow creation of blueprints of a group of buildings 2024-05-21 19:37:56
4316😟BugEverything is bigger than infinity (except infinity itself), making it kinda useless for logic things.2024-05-21 05:32:39
4315😟GeneralStuck in map2024-05-20 21:02:26
4314😟BugI just wan to build a bot from a blueprint, I can select the blueprint, I valid ... nothing happen.
The assembler build order is not updated!

I tried from the command center, using assembler, robotics assembler.
And I also tried from a building (2*1 1M and 2*2 2M).

I believe the save is corrupted, I will start a new game ...
2024-05-20 13:19:54
4313😟BugIn my 'new' game, I'm trying to fix my AI (refer to script W&C Bot AI).

I made a first save (this one), at an early stage.
Then I progressed in my fixes, and reloaded the 'first save'.

I have 2 bots near my command center which I try to update the script using the latest version.
Update from the behaviour menu has no effect (even the scripts have the same name).
I go directly inside the bot behaviour and load the latest 'main version' of the script. I can see the script is updated. I confirm ...
When I come back it's still the old script.
 2024-05-20 13:16:54
4312😟BugPathing issues where Blight meets plateau

- Select watchdog officer (Hotkey 2)
- Check its goto location (run its behaviour to restore it if lost)
--> Pathing is blocked, but with manual navigation its possible (i.e. around the corner bext to blue crystals)

(This issue also applies to units more to the west where blight also meets the plateau, so I guess both overlapping might be part of the issue)
 2024-05-20 06:40:50
4311🙂SuggestionThe ability to place additional structures instead of having to go back in the build menu even though you are going to build the same2024-05-19 21:35:11
4310😟BugVisibility module require power but still work when out of battery 2024-05-19 12:48:33
4309😠PerformancePathfinding issues, the bots get stuck at the cliff trying to get up to the other bots 2024-05-19 09:52:57
4308🙂BugPrerequisites:
Have command center with Assembler installed.

STR:
Move Assembler from one M slot to another.

AR:
Assembler looks blury as if it moves.

ER:
It should look stationary (normally)

Note:
If you uninstall it and then install again instead of hot swapping from slot to slot it looks as expected.
2024-05-19 01:21:23
4307🙂BugPrerequisites:
Have command center with M building installed in it
2024-05-19 01:18:17
4306😟Performance开这个状态cpu和gpu太高 2024-05-18 22:18:02
4305😟Suggestion添加类似于调试版本的模式 2024-05-18 22:16:37
4304😟Suggestion新版本的东西和事件在旧版本很难触发,建筑太少太散了 2024-05-18 19:46:59
4303😠Suggestion我是强迫症,需要整理地形 2024-05-18 15:50:40
4302😠BugTwinbot being used as storage with a shared storage module, delivery is turned off, it keeps running off to fill its storage from other bots. Same thing with mining bots with delivery turned off, they keep running off to fill the shared storage. Delivery is turned *off*. 2024-05-18 14:27:29
4301😟BugSometimes there are dangling reservations that will never be executed. This smelter setup occasionally gets stuck. Only the building in the middle can move items and process orders from the surrounding smelters. Usually there are no problems, but sometimes the reservations get stuck and have to be cancelled manually before operating again2024-05-18 11:23:14
4300😟GeneralKann in der manuelle Auswahl von Registern keine Blaubausen auswählen. 2024-05-18 08:40:35
4299🙂SuggestionThere are many things that feels janky to use.

inability to copy paste single component.
inability lock a specified number of slots with out using behaviour.
limited communication bandwidth between robots.
lack of async move away.
the behaviour signal register dragged to inventory instead points to the point in world behind the hud. (And that sometime dragging A to B means set A to B and sometimes means set B to A)
I would really like to build a giant factory in this similiar to that in factorio but the control is not nice enough and the apis in behaviour feel limiting.
 2024-05-18 06:47:25
4298😟GeneralMulti building blue print
Multi Robot blue print
 2024-05-18 06:42:17
4297😀GeneralIve only played it for a bit, but the game seems great! Ive enjoyed the tutorial. I did find some bugs like when ive premtively crafted a worker bot and connected it to the network before it told me too, and it wouldnt progress the tutorial. I fixed it by just building another one and then connecting that one.  2024-05-17 21:43:41
4296😟GeneralIt would be nice if we would turn off the day night cycle, or make it not particularly dark. My old eyes don't find any fun in "I can't see what I'm doing' when the monitor as bright as can be.2024-05-17 21:26:22
4295😟GeneralStorage doesnt auto fill even when you tell it to store unlimited number of items when it fills 1 row, and then those parts are used you have to do that all over again, basic thing in a building game need to be fixed or you just get bored of clicking the same things over and over 2024-05-17 12:16:37
4294😟GeneralStorage,  2024-05-17 12:15:14
4293😟SuggestionWhen updating a unit Blueprint, all behaviours that produce/construct that blueprint should be updated as well. Currently it has to be reassigned manually before it is updated to the newest version.

Also would be cool amazing if blueprints could be passed as parameters
 2024-05-16 06:25:19
4292🙂SuggestionHaving a way to place multiples of buildings would be helpful.  2024-05-15 20:51:13
4291🙂SuggestionThe ability to draw a more lines like that used for showing storage and got ally unit but as a command in behaviour. Would make the debug ability so much higher 2024-05-15 09:32:52
4290😟Generalplease add a way to view current rate of production of various things. I want to know how starved my machines are. 2024-05-14 07:28:17
4289🙂SuggestionPlease add the function to find behaviour modules that are not started.  2024-05-14 06:07:51
4288😠BugMouse cursor often vainsh. 2024-05-13 10:21:11
4287😟GeneralMaybe an issue with old saves, but I've been looking for an hour and I haven't found an anomaly resimulator 2024-05-12 04:23:43
4286🙂GeneralI wish bots could "be on the logistics network" while mining. After a while it seems like they have to be taking off the logistics network with a dedicated worker bot to move the resources to storage for them. This is very micro manage-y and I wish there was some automation here that didn't require so much effort to maintain. 2024-05-12 01:24:14
4285😟GeneralMining bots should have  2024-05-12 01:22:26
4284🙂BugOne of the waves of attacking bugs are stuck at the crystal field, trying to move through it but since they can't, they're just doing the 'movement animation' in place. I suspect the intended behavior should be to path around the crystals.2024-05-11 21:06:34
4283😠Generalgood 2024-05-11 17:01:00
4282😠BugAll my runners are sitting around not moving anything, the only way anything's getting done is if I manually ferry stuff and I can't figure out where the problem is 2024-05-10 03:30:36
4281😟Bugusing scout behaviour, bots can go into blight 2024-05-09 16:37:43
4280😠BugThe Engineers overclock ability does not work on most components.
- structure and special components like inventory slots and behavior controller are not affected by overclock as expected.
- active components like mining tool or blight collector work at triple speed as expected.
But:
- passive components like visibillity module draw triple the power, but fail to give triple the bonus.
- charging and generating components like battery, shield or solar cell are completely ignored by overclock.
2024-05-09 14:06:02
4279😟BugNot able to engage with the step 9/11 of Human Evolution. been reading other 2024-05-09 07:39:59
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