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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 4841 | 🙂 | Bug | 176, -35 The scout can climb up a horizontal cliff. | 2024-10-26 18:33:46 | |
| 4840 | 😠 | Bug | See the screenshots I put in discord. Its getting annoying that people say they cannot see what the issue is... I came on this game tonight to relax. Even though Factorio has been update and has a dlc I wanted to spend some relaxing time on your game. Unfortunately these bugs are stopping me playing the game. Hopefully you can work it out soon because I do enjoy the game and dont want to leave negative reviews.... | 2024-10-26 18:16:43 | |
| 4839 | 😟 | Bug | Large human re-simulation commponent not working | 2024-10-26 17:35:38 | |
| 4838 | 😟 | Suggestion | I've already researched Blight Visibility, so can you tune down the blindingly bright neon pink glow and lightning a little please? Or atleast make it an option for people who play at night? | 2024-10-26 12:32:47 | |
| 4837 | 😟 | Bug | Some gates won't turn to correct orientation. | 2024-10-26 09:26:38 | |
| 4836 | 🙂 | Bug | The symbol on top of the building is different from what the building is producing. I think this happend through copy paste the production building. | 2024-10-25 18:17:39 | |
| 4835 | 😠 | Suggestion | i'm pretty sure that when i create a big construction order, system is analyzing which free bots are closest to the command center or something. i have construction site and materials and free bots all next to each other, but game rather uses flying bots that are on the other side of my base to pick up materials and deliver to construction. I believe that game should check from where is the material for the construction and then check for the closest free bot measuring from the material storage. | 2024-10-25 16:27:39 | |
| 4834 | 🙂 | Suggestion | I know that Shift + click a teleporter's target will select that target, but can you make it also move the camera to the target please? | 2024-10-25 15:55:16 | |
| 4833 | 😟 | Bug | In beahvior i can't seem to make work with "Enable Transfer Route" and "Disable Transfer Route". They do not switch the register in my unit. | 2024-10-25 15:51:46 | |
| 4832 | 🙂 | Bug | laser can't hit the power pole right next to it. damage was from bugs earlier the defense was built next to it | 2024-10-25 10:43:02 | |
| 4831 | 🙂 | Suggestion | the towers could need some upgrade be smart enough to hit them... or the pathfinding of the bugs could be better ;-) | 2024-10-24 21:37:40 | |
| 4830 | 😟 | Suggestion | Overall, I lke this game. I find myself really wanting to love it and show the beauty of programming to my children. However, I find that the programming aspect is just too unpredictable to be fun programming. Two or three suggestions: 1. Make it clearer how functions behave, especially with edge cases. If I get an inventory slot contents, can I directly feed that value into a number comparison? Or do I need to extract the number first? What if there is no item-- will the inventory slot number be 0, or a "null" of some sort? My biggest suggestion is to add a bit more documentation to each function that goes into these details. 2. Introduce a visual typing system to parameters to indicate what "type" a function returns and what types a function accepts. An add function expects a number or coordinate and returns a number or coordinate. A coordinate can't be fed into an "get inventory" function. 3. Constantly hunting for the function along the left menu is really painful. Let us have another way of picking functions (typing names, perhaps?) 4. If parameters can't be typed, give us a way to specify a different visualization so it isn't all purple icons with just letters to differentiate. There are still some rough areas (e.g. debugging), but this level of visibility and expectation would go along way to eliminate a lot of the friction around the game. P.S. I'm glad to see the additional functions slowly getting added. I'm looking forward to where this game goes. | 2024-10-24 08:15:35 | |
| 4829 | 😟 | Suggestion | 茶白です エンジニアについて提案です。 再シミュレーターでのワーカーからエンジニアへの回収のコストがロボティクスデータキューブ15個に下がらないでしょうか?? ご検討下さい | 2024-10-23 13:05:13 | |
| 4828 | 🙂 | General | Pulse Laser Turret Lighting seems wrong | 2024-10-23 08:49:02 | |
| 4827 | 🙂 | General | cool game boss | 2024-10-23 08:24:01 | |
| 4826 | 😟 | Bug | When I select a unit, it won't move when I right click anywhere else. It makes an small short dull error sound. I am able to use right click to open up menus and such. I even tried switching bindings and it looks like its a problem with the right mouse button action. | 2024-10-22 02:43:33 | |
| 4825 | 🙂 | Suggestion | Eine Einheit, die sich um x Felder in eine Himmelsrichtung bewegen soll, sollte nicht den Teleporter nutzen. | 2024-10-21 11:30:04 | |
| 4824 | 😠 | Bug | День добрый, играли вчера в с приятелем в КООП Десинкед, я хостил, он подключался. Обнаружили огромные проблемы, несколько раз между хостом и гостем происходил дичайший рассинхрон, разница в том видел я и видел он составлял по ощущениям минут 10-15! То есть уже до фига чего построил, стройки закончились а но видел только голограммы. Реконнект лечил но не надолго. Прикрепил два скрина сделанные в одно время в одном месте с хоста и клиента. | 2024-10-21 09:00:16 | |
| 4823 | 😀 | General | Finished the tutorial! It was well put together! | 2024-10-20 14:34:41 | |
| 4822 | 😀 | General | hh | 2024-10-19 05:43:03 | |
| 4821 | 😠 | Bug | Errors appear if I go in one direction over them, ie the number of iron plates. They disappear when I reverse direction. So that is a start to fixing it. | 2024-10-18 15:40:00 | |
| 4820 | 😠 | Bug | Wrong icon, related to previous bug report | 2024-10-17 17:30:16 | |
| 4819 | 😠 | Bug | Continuation of discussion on Steam re graphic bug. I can see the tearing shown here. Also, there is a graphical error for all 'printers' (sorry I cant remember the correct name if that isnt it.) I just came into the game and got this straight away. Could it be a graphical issue? ie hardware? | 2024-10-17 17:26:52 | |
| 4818 | 😠 | Bug | Described in the message. This setup stopped working. Also other things too. https://ptb.discord.com/channels/426249804981600259/1051061659596238948/1296257176318382080 | 2024-10-16 23:49:59 | |
| 4817 | 😀 | General | Just a small typo, the bacic 1 slot small building displays that it only has 2 inventory spaces, the same as the 2 small slot building. | 2024-10-16 19:52:02 | |
| 4816 | 🙂 | General | game does not differentiate well between right-click and right-click-scroll. its very often that a intended right-click is treat as scrolling insteat of clicking e.g. order right click command. | 2024-10-15 20:59:49 | |
| 4815 | 🙂 | Suggestion | When on the orders panel and show only orders related to the selected unit is ticked, please also display an average delivery time for the selected unit. | 2024-10-14 09:24:36 | |
| 4814 | 😀 | Bug | 茶白です セーブデーターが付いていなかったため再送します | 2024-10-14 01:36:00 | |
| 4813 | 😀 | Bug | beatwhoさん 先ほどは回答ありがとうございます!!茶白禄と申します 「人間の発見」が3/8から進まないので、送信いたします ご確認よろしくお願いします | 2024-10-14 01:12:53 | |
| 4812 | 😟 | Bug | The refinery is the only item stored, but it wount be delivered. | 2024-10-14 00:20:51 | |
| 4811 | 😀 | Bug | unit clipping into rock, just a visual glitch | 2024-10-13 21:41:14 | |
| 4810 | 🙂 | Suggestion | My Bot's have Problems finding a Way from the cliff. may it possible building Ramp's in the Future? Best Regard's Georg | 2024-10-13 17:10:44 | |
| 4809 | 😠 | Performance | 無法完成新手任務 | 2024-10-13 05:45:41 | |
| 4808 | 😟 | General | I played once before, and I really dislike how laggy it is to give move commands to things. It takes like a full second for a unit to actually acknowledge and start moving. If this is truly an RTS hybrid please make it a bit more responsive! | 2024-10-13 04:08:06 | |
| 4807 | 😟 | General | My Portable transporters plus request scripts are not working as I want them too. Some of them work but I can't get it to request bars and plates. Why is this so confusing? | 2024-10-13 02:25:26 | |
| 4806 | 😀 | Suggestion | Different types of vehicles for different units. Not all flying. Some on treads some on six legs some on two some on wheels. Its hard to tell the units apart when they are all moving. | 2024-10-12 23:11:38 | |
| 4805 | 😟 | Suggestion | I really wish there was a way to improve behavior troubleshooting. It can really be annoying to troubleshoot behaviors, as some things will only show up if you run the behavior in real time, especially with having it unlocked. And using steps won't work if it involves a moving unit and you try to troubleshoot something that happens when the unit is moving in certain situations, like if it's in danger. I am currently struggling with a scout that sometimes messes up a behavior made to help it avoid danger, which causes it to run into danger. And I can't use steps, as it will lead to it getting destroyed before I can even figure out what is happening, and running it real-time doesn't help when the instructions is unlocked (Which is basically necessary to ensure it avoids enemies when it actually works as intended). It has lead to me really wondering what exactly causes it, and it is really starting to annoy me that there are no better way. | 2024-10-12 21:12:19 | |
| 4804 | 😠 | Bug | Selecting hostile mode (both by default, or by selecting another and selecting hostile) ends up starting game in peaceful mode | 2024-10-12 19:39:55 | |
| 4803 | 😟 | Bug | These underground rocks shining through look odd/bugged | 2024-10-12 09:22:40 | |
| 4802 | 😀 | General | 私が先住生物を殺さないのは、かわいそうだからではなく、その惑星にとってプレイヤーは余所者で、惑星は先住生物のものだからです。 | 2024-10-12 07:52:27 | |
| 4801 | 😟 | General | right clicking in the game for some reason cannot move bots at all. i don't know what's up with this | 2024-10-11 22:34:03 | |
| 4800 | 😀 | Suggestion | Drone components should start with a drone | 2024-10-11 16:04:37 | |
| 4799 | 😠 | Suggestion | 12 | 2024-10-11 13:45:47 | |
| 4798 | 😀 | General | I like it | 2024-10-11 12:05:07 | |
| 4797 | 😀 | Suggestion | With behaviors and targeting buildings, can you make it possible to jump to the building in the behavior? Sometimes I can't figure out where a building is that a unit is configured to go to. | 2024-10-11 11:03:13 | |
| 4796 | 😟 | Bug | Miner bot has already mined out 2 blight chunks (7+9) but Human Explorer did not get any anomaly particles. | 2024-10-10 08:44:13 | |
| 4795 | 🙂 | Suggestion | It would be nice to turn off auto equip for components on units, so when i request an item like a behavior on the resim, that should be in the inventory, it alway goes to the internal slot. Maybe right click on the unit icon with a button turn on/turn off autoequip to change state. | 2024-10-09 22:40:37 | |
| 4794 | 😟 | Bug | I used a building with 150% overclocking and a S-component in a M-socket, which should be 200%, what is shown correctly in the powerbar on the left bottom on the screen. When i hover on the item that will be produced with a duration of 4 sec., the time that is calculated is only 150% not 200%, so it shows 2,8 sec. (3 sec.?) instead of 2 sec. for the M-slot. For the S-slot the calculation is correct i think (2,8 sec.?) | 2024-10-09 17:50:40 | |
| 4793 | 😟 | Bug | I picked up the building "Uplink with gas", which has two "Small Blight Container" in the inventory, with a deployer on the unit "Scout Depolyer" with no free inventory slot. After picking up the two "Small Blight Container" are disappeared. After placing the building, they were not in the inventory anymore, what should be normal. | 2024-10-09 17:31:06 | |
| 4792 | 😟 | Suggestion | I want to filter the units that i own, but i cant filter the scout or the engineer from the beginning. So it should be possible to filter things that are already under my control. Because i can get scouts through the resim and even then i cant filter them. | 2024-10-09 16:04:48 |