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| ID | Rating | Category | Description | Screenshot | Date |
|---|---|---|---|---|---|
| 6020 | 😟 | Bug | 3 control moues wheel zoom, task brok and now i camnt move forword | 2026-03-05 18:17:18 | |
| 6019 | 🙂 | General | Generally I like it, I think. But I prefer Dyson Sphere because I it visually more pleasing, including the logistic movements. Unit movement is not so interesting to me and the generic building + functional unit is a neat idea, but not for me. I also get a bit lost visually with the small grid and buildings. Did end the tutorial and felt I've seen enough. I did however find alluring that you can research humans and aliens. Maybe that would shift my opinion? Anyway, wishing you good luck with the game. I might come back :) | 2026-03-05 17:52:11 | |
| 6018 | 😠 | General | I have no idea how to automate the collection of resources; collectors collect 40, the stop; if I tell them to deliver to my base, they do that, and stop. The smaller vehicles behave similarly. They stop when the order is fulfilled. Information galore, none of it makes sense to the complete rookie. The tutorial stops at 3 - Use the mousewheel to zoom. I can zoom all I want, the tutorial will not acknowledge it. | 2026-03-05 17:41:58 | |
| 6017 | 😀 | Bug | You are still saying the game version is 0.1.xxxxx in the game version. I am using the second version released today, the one after the change where it nolonger has the message saying that it in alpha. Forget something else when exiting "Alpha" version? | 2026-03-05 16:57:10 | |
| 6016 | 😠 | Bug | tutorial won't advance #19 - Edit and Place a Building. I made several copies of the metal bar building and it won't advance. I did it various ways, including C V CTRL+CLICK. I double checked and all of the buildings are producing metal bars. Also tried upgrade, since the text mentioned it. | 2026-03-05 16:48:26 | |
| 6015 | 😠 | General | This new mechanic with transporting items using a transporter is, to put it mildly, stupid, it just adds a bunch of extra clicking steps. Doesn't highlight which objects have already been added, which means you have to memorize them, or do everything at once, but there aren't enough resources to build them in the first place, which adds an unnecessary burden to the player | 2026-03-05 16:39:20 | |
| 6014 | 😀 | General | Hello! Very nice game by the way :) Bug or I don't understand: I'm currently in the tutorial and I'm producing Reinforced plate in a 2x1 building. There's always 1 unecessary crystal that takes one of the four slot available. I destroyed it and made another one but that crystal get requested without my consent **GASP** :P Keep it up! | 2026-03-05 16:12:43 | |
| 6013 | 😟 | Bug | Before the release of 1.0 Elain was voiced during the main questline, after the release of 1.0, when starting a new game, the same lines that used to be voiced arent anymore... Is this normal? | 2026-03-05 16:03:31 | |
| 6012 | 😟 | Suggestion | [翻訳] ストーリーとストーリー外で言葉を同じにした方が良いと思う。 例えば、ブライトと瘴毒。 | 2026-03-05 15:32:57 | |
| 6011 | 😟 | General | the ui is extremely unintuitive, long drawn out ways to do things, didnt even make it through the tutorial before i got tired of wrestling with it. | 2026-03-05 15:30:38 | |
| 6010 | 😟 | Suggestion | Обучение можно сделать лучше, если к тексту задания сразу будет показан мини ролик в маленьком окошке, как правильно поставитьздание, заказать юнита и другое, а не разворачивать на пол экрана обучающий словарь. Добавить подсветку желтым выделением, как вы это делаете в интерфейсе, только на рельефе, куда что ставить и почему так. | 2026-03-05 13:01:43 | |
| 6009 | 🙂 | Suggestion | 行为编辑中,各种行为名称的翻译不准确,分类,筛选不好用 | 2026-03-05 12:44:08 | |
| 6008 | 😟 | Bug | Stuck in Tutorial Step 19. Created multiple new metal factories after CTRL+c and not updating | 2026-03-05 12:29:17 | |
| 6007 | 😠 | General | 我第一次玩到连教学玩不懂的游戏 操作一坨屎 完全是懵圈的状态 | 2026-03-05 06:11:10 | |
| 6006 | 😠 | General | 2026-03-05 06:01:15 | ||
| 6005 | 😀 | Suggestion | During the invasion by the insect swarm, the death of the insects would drop a large amount of silica sand. I think you might be able to add more ways to convert the silica sand into other mineral resources, in order to encourage players to obtain resources through battles. | 2026-03-05 05:18:28 | |
| 6004 | 🙂 | Bug | I found that the components produced by Re-Simulator can be decomposed by Component Recycler into the materials needed for the factory to produce them directly. I guess you've already figured out what's going on. miner→Re-Simulator=Laser Mining Tool by Re-Simulator Laser Mining Tool→Component Recycler→Trilobyte=More resources | 2026-03-04 18:51:10 | |
| 6003 | 😠 | General | 建议查看所有编程模块 比如请求物品 我先统计了物品的数量 则去比较固定值 小于它的时候我需要补充该物品数量至指定数量 通常编程设计为 统计物品 得到数值a 数值a再去比较大小数值 小于则需要请求该物品需补充的数量 你请求物品只有物品数量是写死了的 建议把所有物品和数字的分开 要不无法补充指定物品的数量 | 2026-03-04 14:18:25 | |
| 6002 | 🙂 | General | 覆盖设置里面的基础选项卡,那个全局,已选两个字的方向能不能改一下。 | 2026-03-03 12:16:24 | |
| 6001 | 😟 | Bug | I upgraded to the beta version, and all my blight generators stopped working. They were working fine before, but after the update they just stopped. I don't think they actually required blight gas before, and there is nothing saying that they do, only that they need to be placed in the blight. They are not requesting blight gas from the established infistructure properly automatically, I cannot set them all to autorequest blight gas as a batch because blight gas is not actually an option to request if you select more than one building. The generators say nothing about requiring blight gas, only that they be placed in the blight in the description. They do not seem to work the same way as other generators that require materials to produce power, ... or maybe the way all buildings produce power that require materials have changed. I don't want to check in the middle of wrighting this and have to restart. They are built on defense blocks, and ado not seem to be any more effecient at producing power. | 2026-03-03 02:15:54 | |
| 6000 | 😟 | Bug | Virus Duplicator is failing to duplicate selected resource | 2026-03-02 12:54:07 | |
| 5999 | 😀 | General | ок | 2026-03-01 16:38:27 | |
| 5998 | 😟 | General | The tutorial is very boring and full of memory test rather than exploration. Recommend a rework and to use a more target based tutorial. For example, tell me to create X metal bars instead telling me where to click. Have an extra "cheat sheet" UI available if I cannot find how to produce but do not force me to read a LOT of text before doing a single click. | 2026-03-01 01:18:54 | |
| 5997 | 😀 | General | 你们好,玩了你们的体验版我非常开心,而且也非常愿意购买这款产品,我只是玩了试玩版而已还无法提供比较有建设性的建议,因为我在试玩版中目前感觉 | 2026-02-28 21:47:36 | |
| 5996 | 😟 | General | I dont know if this is a bug or not, but i installed the deconstructor in my home base and deconstructed few runners and then i had a runner near my homebase and it selected my base instead of the runner and ZAP... my base was gone! No questions if this is the thing you really want to do or not just gone and no way to get it back. There should be some kind of limiter to not to be able to deconstruct your own home base :) It just left the attachments and inventory neatly in tight groups... | 2026-02-28 19:43:08 | |
| 5995 | 😠 | General | Вы бездарные разработчики. Это самая непонятная игра, которуя я видел. Я даже обучение с трудом прохожу. Не понятно вообще ничего. Играть в это убожество, просто омерзительно. Надеюсь ваша контора развалится и вы все сдохните в нищете. | 2026-02-28 18:16:37 | |
| 5994 | 😟 | Suggestion | On the pathfinder mechanism: Assume there're 2 bots, and A is on B's way. If the way is hindered by A, then B will go around or "have no way", regardless that if B follows A, both can reach their destination. Take a example in reality, you are driving in a queue. If the road is passable, then the car in front of you is not a problem, because you just follow him. You won't easily turn back and find an other way. Or simply we can have a option of "follow the path", avoiding turning too far from the original path. A example in game, I select a bunch of units to travel from C to D, and there's a narrow of 2 blocks. If 2 units go through there at the same time, then the other units will turn to another way, even it 's 50 blocks away, AND MY UNITS GET INFECTED, or cause a efficiency loss. | 2026-02-28 11:31:06 | |
| 5993 | 😟 | General | ацуа | 2026-02-27 20:00:26 | |
| 5992 | 😀 | Bug | 163: Miss labeled or not, it is still now working correctly. Either it effects power or it doesn't. If you place a miner or a fabricator on there, it increases the power usage by that, but if you place a solar panel or a wind terbine on it, it does not. To test do this: Place 2 defense blocks in an independant (or your only) power grid, and install an assembeler, a solar cell, and portible power field on them, they should run at 100% power grid. If not at 100% something is not being applied correctly no mater how things are labeled. I assumed it worked by speeding up the time tick rate, and increasing the number of ticks per second after a bit of experimentation, ie a fabricator with a capacitor was placed on 2 types of blocks, and they both produced the same number of items, so not actually "Effeciency", but "accelerated" or "overclocked". | 2026-02-25 20:11:14 | |
| 5991 | 😠 | Suggestion | i want belts! | 2026-02-25 16:48:14 | |
| 5990 | 😟 | Suggestion | Get from Component Remotely has a string instead of image file in it's tooltip. | 2026-02-25 09:13:22 | |
| 5989 | 😠 | Bug | There is no information online or in game that explain how the virus duplicator and virus destabilizer are supposed to work. Everything I target returns "invalid target" or "insufficient resources" remaining. What are the correct target? What are the resources I need? Why is there no information or explanation in the game? 1.0 will need far better in-game descriptions and explanations. | 2026-02-24 13:48:32 | |
| 5988 | 🙂 | General | 1 | 2026-02-23 18:38:52 | |
| 5987 | 😟 | Bug | The "Import-Test" behaviour in the library was imported from another game. It contains a faction variable named "Test". Even though it still references that variable, there is no faction variable named "Test" listed in my faction variables. | 2026-02-23 11:25:15 | |
| 5986 | 😟 | Bug | нет запроса на ресурсы на reinforced plate на заводе. хранилище исочника принадлежит к логистической сети 1 и 4. 1 сеть запращивает ресурсы из вне, 4 сеть распределяет ресурсы на заводы через large beacon. | 2026-02-22 21:16:19 | |
| 5985 | 😀 | General | Very interesting concept i am very excited to see what you will bring. an RTS style "factory" game very little of these exsist and yall could very quickly be the best one | 2026-02-21 14:19:12 | |
| 5984 | 😀 | Bug | The text on the "Defense Block" is supposed to increase the effeciency of any componant placed on it. The Medium wind turbine does not seem to be working correctly. They each seem to be providing 100 each. If I guessed wron about placement, this would make them 75 each, not 100, meaning that the problem is with the effeciency not being applied correctly. | 2026-02-20 19:11:49 | |
| 5983 | 🙂 | Suggestion | Option to remove imported blueprints | 2026-02-20 13:09:56 | |
| 5982 | 😟 | Bug | Bug: The F11 key does not work when we are in the behavior editing window. | 2026-02-20 11:27:07 | |
| 5981 | 😀 | General | Hi, I'm searching for 'solved' explorables and this workes fine. The result type is 'explorable'. Two issuues: a) 'explorable' is not a type I can choose in the type selection, b) 'explorable' seams to be no building/unit type, so I can not ask i for its inventory (aka I can not loot it with a behaviour). This might be something I missunerstand or missinterpret. I attach the save where you can look at the scouts behaviour. Awesome game, well done and I like it alot. | 2026-02-20 06:57:19 | |
| 5979 | 🙂 | General | How do you repair buildings lol | 2026-02-17 03:42:08 | |
| 5978 | 😟 | Bug | Human factory explorable won't generate a microscope even when provided with the materials. | 2026-02-17 01:46:21 | |
| 5977 | 😟 | Bug | The transporter in the central building does not interact with the storage with the shared storage module installed. | 2026-02-15 06:06:48 | |
| 5976 | 🙂 | General | Hello, I'd like to write feedback about the difficulty curve we are experiencing in our 30 hour game. We had bug hive evolution turned on, and set the game difficulty to 100%. The difficulty curve hit very hard the second viper worms spawn. We got viper worm spawning in packs of 2 and 3 per small bug hive even before seeing other units like Larvae, Malacostra, Ravagers, or even Mortakos. The hives definitely spread way too fast, and once they have a cluster of them, it's impossible to clear them because of a dozen viper worms showing up. Also, I think the of the hives' evolution should be reworked, I dont think the bugs should be able spawn 5 to 10 hives in a line when they decide to attack. We reached a point in our game that, there are multiple clusters of hives (5 / 6 clusters on each side) that consistantly attack us, so it doesnt even matter if we clear the smaller hives because they will spread 10x faster than we can kill them when they attack again. Maybe a good alternative would make it so Large bug hives can only spread through a triloscout that idles somewhere for a certain amount of time. Once the timer hits 0, a new hive appears. What really caused us trouble was the viper worms making it impossible to clear the hive clusters. Some hive clusters would spawn 15 to 25 viper worms. I think viper worms should be reworked as well. If we compare them to the Scyther that needs its egg to hatch, vipers worms are way way stronger. Way too much health, highest damage, highest range behind the mortakos. On the game save that is attached, we had to turn off hive evolution and set the difficulty to 20% so we could still play on this save. | 2026-02-14 22:14:52 | |
| 5975 | 😟 | Bug | Despite disconnecting a 2M building from the logistics network and assigning a single transport units are still running to it. | 2026-02-14 17:05:06 | |
| 5974 | 😀 | Suggestion | 我想要编队功能,就像魔兽争霸里面按Ctrl+1可以将当前选择的目标编成一队,后续只需要按一下1就能自动选中这些目标,不然有的时候想找探险家太困难了 | 2026-02-14 06:12:15 | |
| 5973 | 🙂 | General | 同时研究枯萎和病毒,枯萎在1号位,病毒在2号位,但是病毒先研究完成,此时弹出的研究完成提示框内显示的是枯萎,而不是真正研究完成的病毒 | 2026-02-14 03:16:22 | |
| 5972 | 😟 | General | The voiceover going away reduced the score from 8 to 3 | 2026-02-13 17:03:36 | |
| 5971 | 😠 | General | So I tried this game when it first came out and I thought I would check back in and see what was going on with it. I can see that you didnt listen to a single thing that I said. The starting ship still deploys into a base and presumably that is still objectively inferior to not deploying it into a base. Starting units are hot garbage and once you can build something better you will never build another one ever again. How do you do this, well i was told I had to go and do puzzled on the ruins, something which i dont like at all but ok, so I hacked my way through the garbage interface and took a circuit board to the ruin and unlocked.. a crystal chunk.. Ok, I'm done. Congratulations, you win, I guess. Evidently it was your goal to take my money and give me nothing in return and thats exactly what you have done. | 2026-02-13 02:56:41 | |
| 5970 | 😟 | Suggestion | 运输机没有内部插槽,在中病毒之后没法恢复,建议提供治疗方案或者使运输机不会中病毒 | 2026-02-13 01:26:40 |