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IDRatingCategoryDescriptionScreenshotDate
5417🙂GeneralDie Komponenten wurden im Tutorial am linken Bildschirmrand angezeigt, sind aber im Spiel oberhalb des Inventars.2025-06-17 18:21:09
5416🙂GeneralDie Ingenieur-Bots sehen im Tutorial-Aufgabenbereich anders aus als im Spielbereich.2025-06-17 18:14:45
5415🙂Suggestionバグ・エイリアンを全く殺さずに安定性を完了したので、それらを殺すことと安定性は無関係の方が良いと思う。
2025-06-17 13:42:22
5414😟SuggestionPlease make already researched technologies more visually distinct. Right now, it takes a couple of minutes to figure out what’s been unlocked and what hasn’t. Maybe display researched ones in sepia or grayscale, for example — or, alternatively, make the unresearched ones grayscale :)2025-06-17 08:41:56
5413🙂Bugconstuction sites not finishing building
had a bunch of 3x2 1L3M and opted to change them to 2x1 2M adv. and made the top row first
then all others below them in a ctrl-shift fashion
8 buildings wont complete

@STM
2025-06-16 22:50:46
5412😟GeneralWhen putting down new blight power generator, you can see something happening inside it (purple ball thing). If you leave the screen (i.e. move to different part of the map and come back) you can no longer see it, there is nothing happening inside it. I don't know if this intended or not.2025-06-16 00:19:26
5411🙂Bugbuildings not finishing construction is back on the menu, sort of ;-)
they comple after the one in the center finishes
@STM
 2025-06-15 23:02:06
5410🙂Bugeither I'm not doing it right or this is a bug?
the selected drones somehow got blocked with the product and were hovering around doing nothing.
so I selected them, diconnected the network and now they won't drop off the stuff in the storage as they just bounce around.
@STM
 2025-06-15 21:16:44
5409🙂Suggestionリシミュレーターの安定度バーについて。色だけではわかりにくいので、左右のバーの背景か上に、ブライトやウイルスの表示があるとわかりやすいと思う。
2025-06-15 11:40:06
5408😀General123 2025-06-15 08:45:58
5407😟BugBUG: Keine produktion auswählbar

And why is the BUG-report item in german "insect" ?
2025-06-14 23:56:29
5406😟Bugどういう場合かわからないが、時々マップを右ボタンドラッグで移動できないことがある。その時にWASDで少し移動すると移動できるようになる。2025-06-14 20:17:04
5405🙂Suggestion既にあるかもしれないが、わからなかったので。カスタマイズしたカメラの角度をデフォルトに戻す方法があったら良いなと思いました。
2025-06-14 08:36:26
5404😟Bug用語について。人間工場等の「人間」と「ヒト」と「ヒューマン」が混在している。
2025-06-13 20:20:51
5403🙂SuggestionOverall, enjoying the game, but some QoL ideas occurred to me during gameplay.
1. Area deconstruction. I tried building a long wall, and eventually wanted to remove it, which required clicking a Deconstruction module on each individual segment. Dozens of them. It was tedious to say the least.
2. A "fill logistics area" option for foundations. Building rectangular segments of foundation in the inherently circular logistcs power field areas is, again, tedious.
 2025-06-13 19:31:30
5402😟Bugシステムメッセージの「疫病」はブライトなのでは?
2025-06-13 19:28:46
5401😟BugNo context menu on integrated components in unit blueprint editor.
For example no way to set behavior for behavior controller if it's integrated with mod.
 2025-06-13 18:26:57
5400😠Bugno alien. i can't start alien tech 2025-06-13 16:52:13
5399😟BugWhen this scout attempts to deploy these 3 stationary miners one of them will mysteriously disappear2025-06-13 14:31:38
5398🙂Bug"Get Inventory Item" and "Loop Inventory Slots" behavior with garage slots is inconsistent.
On the screenshot is a behavior running on a building with slot 13 being garage occupied by scout bot.
"get" returns pure item that can't be checked for unit-specific info but can be dropped.
"loop" returns a proper unit but it cannot be dropped otherwise.
Additionaly "Drop Off Items" icon (bottom left) is somehow stretched and most control buttons follow.
Mods enabled are minor and do not interfere.
If its mandatory I could reproduce this in vanilla and provide save file.
2025-06-13 09:32:06
5397🙂BugZooming out fully causes the grass to be visible through some of the Advanced Foundations.2025-06-13 01:39:05
5396😟GeneralCan't build anything in any crafting station after researching mining human tech research.2025-06-11 19:47:29
5395😟GeneralNew UI doesn't allow for behaviours with more than 10 parameters 2025-06-11 11:44:55
5394🙂BugBug maybe, bots can equip collected big components (>=Small) but not internals. 2025-06-10 18:17:50
5393😀General청사진 사용할때 사소한 버그가 있습니다

1. 입력인자가 있는 행동컨트롤러를 불러 옵니다.
2. 레이더를 불러옵니다
3. 두 오브젝트를 자리를 교환합니다
4. 이미지와 같이 행동컨트롤러의 인자가 레이더쪽에 포함됩니다.

이 청사진을 이용해서 생산은 해보진 않아서 이후에 어떤게 발생할지는 모르겠네요
2025-06-10 13:35:45
5392😀Bug# logic 1
DSC6d2Y1VwO0t4kHL1C8OkS1Qfc0p2PYULJ0L62g71SzzA30D75FC2x2ds723b0Lq4Us4Th3UYI6Y3TxRmh3mRM7j2WszDf0hBZsy1cP3nm0nnZnQ1VUo7w2anqKy0pYspE4cKYIT0VKVvK2Q2nIX49qz0h2yJkht0Pf4Nw413LAR07feKR4WTXHH4VdPyk4Hvflb3dqrJc1koypn4BmNeO21p8uy2KCCXD14v9nS19aalw2Vso301DNsOf03OQGP37L0lvb

# logic 2
DSC3l3bEIye3WA3Qe3NmKKU3HVt8s0iTrdQ1usy0V03S2rZ3tXhH13sAJZK0kCIkW2xEUDH1BSGkN4TmM454ByWX63tiGB23toCDC2gfzi806mWQU1PLNSW1hdvkS2ihoxT3eP47A3211br0Q7VuE12NiPt

This is a simple logic to find and attack a flower on the plateau.
The reason I wrote this is because it doesn't work properly.
"Attack Move" doesn't seem to attack objects that are on the specified coordinates. I think it's a bug, is there another way?
 2025-06-10 13:29:44
5391😟PerformanceSince last upate on experimental the game has performance issues.
Its fine foe the forst 10mins then its get kinda unplayable.

Even stopped all behaviors and set the settings to low.
No impact.

you can restart the game and play for another 10mins.
but then it happens again.
 2025-06-10 10:51:10
5390😟BugBeams - here from miners but also weapons - kind of get "buffered" when the camera is not there, or the zoom level causes them not to display. Then, when the conditions are right to display them, they do so in large numbers - visible here below the miner on the left - the beams are "in the air" where previously miners have mined out metal. This also causes a significant fps drop since I haven't "looked" at this mining area for a while. 2025-06-10 09:38:18
5389😀BugBehaviour can use the Radar command without the bot having a radar equipped - twinbot in ctrl-0 group. 2025-06-10 08:16:19
5388🙂SuggestionCarriers which have more than one slot may gather all the items needed for the production receipe. They can also make trips to all miners in the network range until getting full and/or empty all possible miners. These can be gained with the inner components (I did not check if the behaviour component has orders for these. Eventhough there are, they should have very basic order sets as default, in my opinion). 2025-06-10 00:18:16
5387🙂GeneralMake game remeber server settings pleaseeeeee 2025-06-09 20:38:11
5386😀GeneralVery nice to make a demo, will buy the game now! great idea, only feedback i want to add is that it would be nice to see what the main game adds on top of the demo (so that you know what you buy) but its not very important. 2025-06-09 19:54:13
5385🙂GeneralExperimental 0.1.15714-ue5-Steam
Updated automatically today, noticed significant preformance reduction when rendering blight "fog" relative to before update

Also, like the smaller icons on the toolbar/config for components without having to open the link editor, but cant link the output of radar without opening Link editor..
I would personally just have all links visable in the main unit interface, or at least as an option.
2025-06-09 16:39:21
5384🙂BugError in logs after removing a mod. To reproduce, Multiselect the selected storage building in the screenshot (on top of the command center, first storage)2025-06-09 14:02:16
5383😟GeneralMission Update "Wormholes" incorrectly states that the Virus Simumulator Core is made in an assembler, when it is actually made in the AI Reasearch Center or Data Analyzer. 2025-06-09 13:20:48
5382😠Generalmission decouverte de silice la base d'extraction abandonnée me fait apparaitre des composant de repartation a la chaine par tout sur le sol impossible de finir la mission 2025-06-08 16:01:14
5381😀Bug인간 유적지를 스캔했는데, 시나리오가 안열립니다

최초에 자동화봇이 먼저 접근해서 발생한 것으로 추측됩니다
 2025-06-08 05:30:53
5380😟BugThe tutorial gets stuck, because it fails to register I did things.
It asks to copy settings by hovering next to the building, I had my mouse over the building and the game acknowlaged, the settings transfer. But because my mouse was not next to the building, it was not counted.
I had the same experience earlier, this is my second go at the tutorial, because in the first run, the placement of the fabricator was not done right and did not move the tutorial forward.

I am a software developer myself, I get the urge to work on the shiny new tech and features. But getting stuck twice, in not even 10 Minutes of gameplay show me, this part of the game was not properly tested. Guys, this is your business card, it might aswell look good.
2025-06-07 20:01:25
5379🙂BugRounded numbers are wrong. e.g. metal bars made in the 150% efficiency 1M2S building should take 4/1.5=2.666s, (sanity check, the plates take 6/1.5=4s as expected)

instead this is displayed as 2.8s, I've noticed similar things elsewhere.

Based on the results (often rounded up or even rounded up to the next 0.2) I think what's happening might be something like instead of rounding (or adding 0.05 then truncating), it's adding and then rounding, or maybe adding 0.05 then ceil() or rounding or something like that. This just reeks of some part of the rounding happening twice e.g. if the display code used to truncate and now rounds so there's an excess addition somewhere in there.

whatever the cause, it's definitely not giving the right results
 2025-06-07 17:57:20
5378😠Bug 2025-06-07 09:33:53
5377😠Bug达尔文2025-06-07 09:33:42
5376😠Generalok2025-06-07 09:33:27
5375😟Generalプラズマクリスタルのマウスオーバーではパイロンネクサスで作成となっているが、そんなものは無く、同じアイコンでパイロンというものがある。
2025-06-07 07:13:37
5374😠GeneralDidn't Transporters deliver when their building was set to deliver. Currently they only deliver when set to supply.
I don't want my requester chests to supply, they are supposed to deliver to their neibours only.
 2025-06-06 13:02:23
5373😠Performanceпосле вашей обновление юниты атакуют друг друга начал даже занова с нуля проверить не ошибка ли это но и в новой игре они продолжают стрелять друг друга это произошло после вашего обновление исправте2025-06-06 08:16:18
5372🙂SuggestionAddendum to suggestion #5371: for Map.SpawnChunks(), also include an argument for what factions, if any, the newly spawned chunks should be revealed for.2025-06-06 00:52:17
5371🙂SuggestionThese are suggestions to support modding.

For Map.SpawnChunks(), please add an argument option for radius when given a coordinate or entity in argument 1.
Please add a Map.GetDeferedChunks() or similar that returns an integer value for how many chunks are currently deferred for spawning.

Thank you! :)
2025-06-06 00:41:10
5370😟Bug黄色いエリア表示が消えないものがある。このため、スクショのように2つ表示されている。消えないものの中心は1x1Lの施設。2025-06-05 12:55:31
5369😟Performancethis game makes my RTX 3070 hot, any ways i can get better performance from the game? 2025-06-05 12:48:36
5368😀Performancethis view bogs my 7950X3d / 4090 down to 3-5FPS
CPU is at around 20-25% and GPU 30-40%
seems like there is room for some improvements ;-)
 2025-06-05 08:57:35
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